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NPC Generator

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Advanced [show]


Blendaeth Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She sports green clothing, slightly heavier than average wear. Her whole body is exceptionally muscular. Her blue crest is slicked back into a classic pompadour. Her red eyes are slightly larger than normal.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south her family was never financially stable. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is compelled to act according to her religious beliefs; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Bonds: Immigrant, Job, Poor, Religious. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Blendaeth Baharoosh, Female Dragonborn Monk 2
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 150 pp. 1 Masterwork Common Melee.


Social Check DCs


Nurkara Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her auburn hair up. Her eyes are hazel and she is always smoking a pipe.

Personality: She is overprotective of those who hire her services. A true patriot, Nurkara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Shepherd father left her crippled. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has comitted a past crime that haunts her to this day; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Immigrant, Guardian, Military, Adventurer, Criminal record. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Nurkara Durthane, Female Dwarf Cleric 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Urshar Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears brown trousers with tan and grey striped suspenders. She wears various colorful collared shirts. She has chestnut hair. Her eyes are a pleasant gray.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Urshar was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and an old rival family wants her found

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Family. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Urshar Lutgehr, Female Dwarf Sorcerer 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 500 gp. Rock crystal (80 gp). Aquamarine (1100 gp).


Social Check DCs


Shivering Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses well, typically a more casual-formal manner. She has done her best to style her cinnamon fur to look like a famous performer. Her hazel eyes are passionate and lively.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She plays an instrument quite well.

History: The child of a Performer, who enjoyed hunting, Shivering was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered dancing. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Athletic, Artistic. Bonds: Attractive, Nature, Family. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Shivering Thunder, Female Tabaxi Druid 12
Medium (6'5") Tabaxi, True Neutral (CR 12)
Armor Class 11
Hit Points 77 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a golden handlebar mustache and slicked back golden hair. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Darrak embodies much of what other species detest in the Dwarves. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Darrak Durthane, Male Dwarf Monk 7
Medium (4'4") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His auburn hair is kept up in a ponytail inside a Stetson hat. His eyes are amber.

Personality: He has always had a great fascination with Half-Orc culture. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and his religion dominates his actions

Flaws: Racist, Addict, Depressed. Bonds: Religious, Adventurer. Occupation: Bowyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Pallabar Murnig, Male Gnome Cleric 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +3, History +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Druidic, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shivering Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red fur is thinning but still full. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is an amazing painter.

History: He got into the Mason business at a young age. Shivering liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Mason.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Poor, Job, Nature. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Shivering Moon, Male Tabaxi Expert 1
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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