Saphara Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length white crest. Her eyes are likewise red.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a great chef.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was granted necromantic powers by her dying brother.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and her religion dominates her actions
Ideals: Joker, Gifted. Bonds: Attractive, Religious, Debt. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Anastrianna Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. She carries a battered scimitar and tarnished bastard sword as well. Her silver hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anastrianna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Blue quartz (12 gp). Blue star sapphire (500 gp).
Bilga Ashley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. She wears a colorful flower in her brown hair. Her eyes are brown and catlike.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Religious. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 330 gp.
Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His beige fur is thinning but still full. This copper eyed westerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. He is harsh and unforgiving.
History: He was raised in a forest tribe. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his daughter; and he would like to get married and retire
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Nature, Has a crush, Family. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
Possessions: Just what you see.
Cask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His beige fur is drawn into a tight pony tail with a dagger scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Slave, Attractive, Nature, Mentor. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 48 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 6000 sp. Eye agate (16 gp). Deep blue spinel (700 gp). Obsidian (16 gp).
Iados Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a green suit. His chestnut hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is not mentally stable, and does not behave rationally; and to protect his home
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Guardian. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Uraim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'4", this man wears many layers of old clothing at all times. He has wavy chestnut hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Uraim grew up listening to his father's many stories. He married young, but lost his spouse to dire rats. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and someone believes him a fraud
Flaws: Ugly, Depressed, Addict. Bonds: Poor, Adventurer, Enemies. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 66 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
Possessions: 700 gp. Sard (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!