Hadarai Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears yellow cloth garments or leather armor, and is pretty ugly. He has a long silver beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Armorer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Bernard Denholm, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with feathered hat. He has done his best to style his black hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Bernard was raised in a hard working conservative environment. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bernard's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Seeks redemption; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Heather Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a robe, a symbol of death around her neck, and a axe on her belt. Her auburn hair is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Joker, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 600 gp. 1 Minor magic item.
Erky Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He wears a small hat to cover his moderate length auburn hair. His amber eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered east to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure; and he has passion for adventuring and risk
Flaws: Selfish, Addict, PTSD. Bonds: Adventurer, Rich. Occupation: Brewer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Ea Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire. Her white hair is heavily combed to the right. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A skeptical and narcissistic woman, Ea's first love is herself. Her second love is also herself. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: Wants to raise her children well.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Halfling, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Hematite (10 gp).
Ogthrak Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a brown coat with white slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born in the east his family was never financially stable. Ogthrak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his writing dream.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Artistic. Flaws: Shy, Insane. Bonds: Poor, Nature. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 1000 gp. Rhodochrosite (7 gp). Fire opal (1000 gp). 1 Minor magic item.
Adrik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His chestnut hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his broad grey hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.
History: Adrik hails from a village terrorized by drow. A gifted student he started as a Carter, but he got bored and became a Unemployed. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He feels that his past leaves him morally obligated to help; and many drow want him driven away
Ideals: Joker. Flaws: Addict. Bonds: Enemies, Job, Criminal record. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 340 gp.
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Their contribution stands as a beacon of hope for all adventurers!
