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NPC Generator

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Advanced [show]


Sybil Shipley, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Stableman does. She carries with her a set of shortbows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has white hair. Her amber eyes peer out from beneath her feathered brown hat.

Personality: She can speak with the recently deceased. She is lazy and tries to find solutions quickly.

History: She was born in the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Sybil Shipley, Female Human Barbarian 10
Medium (5'0") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 80 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 17 (+3)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5

Possessions: 2200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered and bejeweled glove (4000 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Habor Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He wears his black hair down. His white eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Opinionated, Entrepeneur, Athletic. Flaws: Impulsive. Bonds: Attractive. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Habor Faith, Male Tiefling Commoner 4
Medium (5'2") Tiefling, Neutral Good (CR 4)
Armor Class 9
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)11 (+0) 17 (+3)18 (+4)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. Freshwater pearl (5 gp). Aquamarine (600 gp). Coral (100 gp). Black star sapphire (1100 gp).


Social Check DCs


Agnes Carlisle, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear brown pants and tee shirts. Her hair is always cut to a buzz. She has a dull look in her blue eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the south. She struck it rich when she found rare goods in large quantities. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She loathes her own lifestyle; and she is greedy

Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Rich, Criminal record. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Agnes Carlisle, Female Human Rogue 6
Medium (4'9") Human, True Neutral (CR 6)
Armor Class 8
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 200 gp. Jasper (60 gp). Deep green spinel (110 gp). Alexandrite (1300 gp). 1 Minor magic item.


Social Check DCs


Damaia Bitter, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a black costume with the symbols of magic on her torso. She has a penchant for wearing a ring with an oversized emerald on her left hand. She keeps her brown hair in a pixie cut. She has a dull look in her white eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in a small desert village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and retire the richest woman in the north

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Damaia Bitter, Female Tiefling Rogue 2
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)10 (+0) 14 (+2)13 (+1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Antinua Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail, she is not a threatening figure. Her silver hair is matted, messy, and big. She has brown eyes and a yellow hat with a grey feather.

Personality: Antinua is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is harsh and unforgiving.

History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Antinua and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Extrovert, Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Antinua Erenaeth, Female Half-Elf Warlock 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 200 gp. 1 Healer’s kit. 1 Bullseye lantern. 1 Small steel mirror.


Social Check DCs


Shane Lincoln, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a simple brown robe with tan stripes complete with hood, and his gloved hand is found clutching a ceremonial dagger. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Doctor business at a young age. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Doctor for hire.

Motivation: Someone believes him a fraud; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Lincoln, Male Human Expert 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears bulky brown painted plate armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his green eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dain. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Dain Aranore, Male Dwarf Cleric 5
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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