Ribbles Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He is dressed in earthy colors with a blue and tan handkerchief worn on his left side, and his gloved hand is found clutching a whip. His wide-brimmed hat is riddled with cuts and holes. He has blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. After a long history of fighting, Ribbles and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job, Family. Occupation: Seamstress
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Auran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.
Vonbin Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long auburn hair kept up in a rat tail. His violet eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.
History: Sold as a small child to a wizard, Vonbin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Ugly, Mundane, Impulsive. Bonds: Rich, Mentor. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Roge Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is braided into rings. His green eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Extrovert, Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Agatha Melancon, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She keeps her brown hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She would rather hide behind her crafts than deal with other people.
History: Agatha hails from a village terrorized by orcs. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying sister.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and revenge
Ideals: Athletic, Artistic, Gifted. Flaws: Shy. Bonds: Enemies. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 | 2 |
Possessions: 1300 gp. Bloodstone (80 gp). Chalcedony (80 gp). Black pearl (1500 gp). Obsidian (9 gp). Aquamarine (1500 gp).
Brottor Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Brottor was raised in a hard working conservative environment. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He then took over the family business and is one of the better Stableman for hire.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork studded leather.
Gillyd Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a brown feathered hat and brown clothes. She has a penchant for wearing a ring with an oversized jet on her right hand. Her hair is brown, silky, and of moderate length. Her eyes are likewise amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Logical, Fighting. Flaws: Mundane, Disease. Bonds: Rich, Attractive. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 111 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1600 gp). Brass mug with jade inlays (400 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Gul Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white trousers with black and violet striped suspenders. He wears various colorful collared shirts. He carries with him a set of hammers on his belt, each one with a opal on the hilt. He has styled his silver hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Ar-Gul grew up listening to his mother's many stories. Through the years after Ar-Gul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ar-Gul's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting, Joker. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Barrister
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 80 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Ignan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
Possessions: 2000 gp. Chrysoprase (50 gp). Black star sapphire (1100 gp). Emerald (1100 gp). Red spinel (60 gp). Freshwater pearl (13 gp). Chrysoberyl (60 gp). Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Eye agate (13 gp). Eye agate (13 gp). Hematite (13 gp).
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