Melech Torment, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair has been sun bleached extensively. His eyes, though not visible through his cowl, are silver.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Melech was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to get laid; and wants a kiss
Ideals: Athletic, Joker. Flaws: Impulsive, Disease. Bonds: Job, Has a crush. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 9)
Armor Class 11
Hit Points 57 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory York, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear brown tank tops with black pants. He is an epitome of beauty. With a patchy chestnut beard and wild chestnut hair. His blue eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Guardian, Rich. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Srorthen Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His green crest is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear
Flaws: Antagonistic, Fearful. Bonds: Poor, Slave, Immigrant. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Chrysoberyl (110 gp). Chalcedony (50 gp). Alexandrite (300 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eleanor Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy blonde hair. Her brown eyes are slightly larger than normal.
Personality: Cocky and sure of herself, she believes she is the best Adventurer born in the past three hundred years. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Born in the east her family was never financially stable. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has never given up on her poetry dream.
Motivation: An old rival family wants her found.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp.
Alex Eastoft, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man typically wears grey cloth garments or leather armor. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 8 (-1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Silver comb with moonstones (200 gp).
Portia Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her auburn hair is kept up in a ponytail inside a deerstalker hat. Her ears are large.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Shy, Impulsive. Bonds: Religious, Mentor. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Elven, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Unvera Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a lot of dark rich colors, with gold accents. Her red hair is cut short with large spiked bangs in the front. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is irascible and easily irritated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born at the edge of vast plains. When Unvera reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out
Flaws: Antagonistic. Bonds: Attractive, Slave, Nature, Military. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
