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NPC Generator

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Advanced [show]


Theobald Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. His eyes are a pleasant brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Bounty Hunter business at a young age. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: He's looking for his big break; and balancing his hectic life and new bounty hunter responsibilities is difficult

Flaws: Cynical. Bonds: Enemies, Job, Military, Adventurer. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Theobald Trowbridge, Male Human Commoner 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 18 (+4)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 14
Languages Common, Sylvan, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp. 1 Disguise kit.


Social Check DCs


Nuraval Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a brown and black robe with the hood down. He is muscular with a powerful set of arms. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny aquamarine earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by giants. Nuraval was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Entrepeneur, Impeccable. Bonds: Rich, Enemies. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Nuraval Rakankrak, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Immeral Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His blonde hair is long and unkept. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west his family was never financially stable. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Family, Poor. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Immeral Fasharash, Male Elf Barbarian 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. Jasper (30 gp). Blue sapphire (900 gp). Chrysoberyl (40 gp). 1 Superior lock. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Varis Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue small hat and blue clothes. He has a small bristly mustache and wavy brown hair. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he feels kind of lost in life

Flaws: Ugly, Antagonistic, Lazy, Depressed. Bonds: Adventurer. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Varis Fasharash, Male Elf Rogue 8
Medium (4'7") Elf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Religion +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 150 pp. Rock crystal (50 gp). Smoky quartz (50 gp). Black pearl (1000 gp). Black star sapphire (600 gp). Tiger eye turquoise (7 gp). Amethyst (90 gp).


Social Check DCs


Quilla Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a deerstalker hat to cover her moderate length black hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a ruthless business woman, a trait she acquired from her father.

History: Gifted from a young age, Quilla studied abroad. Her father took her hunting and taught her how to get in the mind of other creatures. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Quilla Albaratie, Female Gnome Commoner 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 23000 cp. Silver pearl (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this western man wears a faded coat and loose pants complete with deerstalker hat. His long blonde hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dalgal is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Sage

Voice: Raspy

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Fighter 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 134 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Insight +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Navigator, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a beggar and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Duergath Loderr, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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