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NPC Generator

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Advanced [show]


Dalgal Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly shortbows and bows. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his father. Dalgal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dalgal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Criminal record, Attractive, Religious. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Dalgal Foamtankard, Male Dwarf Warrior 4
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)7 (-2) 11 (+0)15 (+2)
Skills Arcana +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 31000 sp.


Social Check DCs


Siffress Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears skinny pants and wears a tan and red robe with the hood down. Her white hair is drawn into a tight pony tail with a card scrunchie. Her half smiles and green eyes are beguiling and draw you in.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Bonds: Attractive, Enemies, Family, Rich. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Siffress Cobblelob, Female Gnome Expert 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +0, Arcana +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Two Llamas Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her orange fur is lengthy. She wears an eyepatch.

Personality: She is happy with her job as a Painter. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Painter arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: Balancing her hectic life and new Painter responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Two Llamas Moon, Female Tabaxi Rogue 2
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp. 1 Masterwork Common Melee.


Social Check DCs


Rezena Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, and she perpetually has her club ready. Her red crest, when down, is lengthy. She has gleaming, smiling gold eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her mother. She has had some formal painting training, and achieved minor success. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Revenge; and someone believes her a fraud

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Rezena Tiammanthyllish, Female Dragonborn Cleric 7
Medium (6'7") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Ignan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1200 gp. Brown-green garnet (50 gp). Black star sapphire (1100 gp).


Social Check DCs


Ermina Norton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her auburn hair is cut short. Her ears are large.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up axe and armor she uses now. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Criminal record, Nature. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Ermina Norton, Female Human Bard 2
Medium (4'11") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1 Healer’s kit.


Social Check DCs


Broce Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear blue clothing when he does not wear armor. His blonde hair is smooth and relatively long. His eyes are a pleasant brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He became a Carter soon after.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Broce Ironhide, Male Gnome Cleric 11
Small (3'3") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 39 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)19 (+4) 12 (+1)10 (+0)
Skills Insight +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Halfling, Auran, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: Jeweled electrum ring (2000 gp). Solid gold idol (1000 gp). A small bag of saffron. (40 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Jeweled gold crown (2000 gp). 1 Minor magic item.


Social Check DCs


Nadarr Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a Stetson hat to hide his balding. His gold eyes are passionate and lively.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out west to avoid the crime he committed. He struck the Sculptor job and began his own company from there.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Flaws: Disease, Antagonistic. Bonds: Nature, Criminal record, Job. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Nadarr Yarjerit, Male Dragonborn Expert 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs

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