Mantus Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'9" eastern man, he is wearing a long, black cloak. He has styled his brown hair well, parting it to the left. His white eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Joker. Bonds: Attractive, Military, Adventurer. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools. 1 Disguise kit.
Laucian Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'1" and typically wears tan cloth garments or leather armor. His left leg appears badly burned and disfigured. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Laucian studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Stableman job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Masterwork studded leather.
Malquis Cithreth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in tan turtlenecks beneath a violet coat with tan slacks. She has wavy silver hair. She has several tiny emerald earrings on each ear.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She got into the Slave Trader business at a young age. Her childhood dream was to be a Dyer, but she was a colossal failure. She has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Dyer again; and balancing her hectic life and new slave trader responsibilities is difficult
Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Rich, Job. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp.
Snagog Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant brown.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Barkeep, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business; and expand his business
Flaws: Cynical. Bonds: Attractive, Job, Mentor. Occupation: Sculptor
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Smoky quartz (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item.
Trynnicus Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He carries a battered club and tarnished falchion as well. He has done his best to style his blue crest to look like a famous performer. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Trynnicus was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.
Motivation: He wants revenge against drow; and many drow want him driven away
Ideals: Fighting, Impeccable, Justice. Bonds: Family, Enemies. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 12)
Armor Class 8
Hit Points 71 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: Rose (70 gp). Violet garnet (1600 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.
Sannl Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This woman tends to wear a brown poncho over her likewise colored trousers and shirt. She is muscular with a powerful set of arms. Her hair is blonde and very short. She has several tiny emerald earrings on each ear.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: When she was but 4 years old her parents immigrated from the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their daughter. She worked as a Guard, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother
Ideals: Athletic. Bonds: Rich, Family, Immigrant, Slave. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (5 gp).
Hugh Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. He is bristling with hidden weapons, mostly axes and scimitars. With bright red hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 4 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has decided he is irredeemable.
Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Server
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
