Ella Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a robe, a symbol of the four houses of cards around her neck, and a falchion on her belt. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. She is very pretty but has cold, dead eyes.
Personality: Calm and collected, she is a well trained Ruler. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Ella was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Bonds: Attractive, Job, Military. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Bidreked Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His blue crest is thinning but still full. His red eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Bonds: Attractive, Religious, Poor. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp.
Ghesh Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black armored body suit, with a simple grey line shooting up and back down. He wears a broad hat to cover his moderate length blue crest. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To unite with his sister.
Ideals: Fighting. Flaws: Emotional, Mundane. Bonds: Family. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 sp.
Efferil Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright violet suits and hats. He is bristling with hidden weapons, mostly lances and pickaxes. He has done his best to style his white hair to look like a famous performer. His eyes are green and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Efferil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Efferil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.
Motivation: Wants his loneliness to end; and he has decided he is irredeemable
Flaws: Depressed, Fearful, Mundane. Bonds: Criminal record, Job, Has a crush. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 52 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 1000 gp. Brown-green garnet (130 gp). Deep blue spinel (400 gp). Black star sapphire (800 gp). Rhodochrosite (16 gp). Azurite (16 gp). Pink pearl (130 gp). Aquamarine (400 gp). Chrysoprase (80 gp). Brown-green garnet (130 gp). Sard (80 gp). Amber (130 gp). Tiger eye turquoise (16 gp). Star rose quartz (80 gp). Amethyst (130 gp). Violet garnet (400 gp). Moonstone (80 gp). Moss agate (16 gp). Hematite (16 gp). White opal (800 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. His hair is short and blue. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chem took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 20 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1100 gp. Embroidered and bejeweled glove (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Minor magic item. 1 Minor magic item.
Hadwisa Sutton, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. She has a hunchback. Her blonde hair is wavy and long. Her eyes are blue and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can't help but pocket interesting objects she comes across
History: Born in the west her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
Sora Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in a clean green cloak covering her clean studded leather. Her crest is greying and her face has many wrinkles. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She uses divination through singing.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She became a Navigator soon after.
Motivation: She is unsatisfied with her job; and she's attracted to the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Debt, Has a crush. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 12000 sp.
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