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NPC Generator

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Advanced [show]


Faral Aloro, Female Elf [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length auburn hair. She is baby faced.

Personality: She hates Elves with a passion. As such she is filled with self loathing. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Courier business at a young age. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She's also a talented Mason, but doesn't like to broadcast it.

Motivation: She's looking for her big break; and she is unsatisfied with her job

Flaws: Racist, Shy. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Faral Aloro, Female Elf Monk 13
Medium (4'10") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 101 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 17 (+3)15 (+2)
Skills Nature +6, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (130 gp). An abacus with copper, silver and gold markers (130 gp). Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has done his best to style his chestnut hair to look like a famous performer. His fierce hazel eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Gerard Devore, Male Half-Elf Sorcerer 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 17 (+3)9 (-1)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp.


Social Check DCs


Pushkrimp Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Actor

Voice: Breathy voice

Attributes [hide]

Pushkrimp Gentry, Male Half-Orc Cleric 9
Medium (5'4") Half-Orc, True Neutral (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)8 (-1) 18 (+4)12 (+1)
Skills History +2, Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 500 gp. Lapis lazuli (12 gp). Hematite (12 gp). Black pearl (1400 gp). Violet garnet (1400 gp). Banded agate (12 gp). Eye agate (12 gp). Star rose quartz (60 gp).


Social Check DCs


Oriel Huckabee, Female Human [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her bastard sword always slung over her shoulder. She has a moderate pudge and is not very fit. Her hair is red and very short. Her amber eyes peer out from beneath her broad brown hat.

Personality: She is witty, but her monotone delivery comes off as unnerving She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their son. She worked as a Fortune-teller, and she later adopted a second son.

Motivation: She is wracked by social anxiety; and she would like to get married and retire

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Has a crush, Family. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Oriel Huckabee, Female Human Expert 2
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 9 (-1)7 (-2)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp. Brass mug with jade inlays (600 gp). 1 Chain shirt.


Social Check DCs


Xanaphia Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears yellow trousers with green and brown striped suspenders. She wears various colorful collared shirts. She keeps her red hair in a flapper bob. Her eyes are amber and she is always smoking a pipe.

Personality: She speaks before she thinks and is too direct. She uses divination through singing.

History: Xanaphia lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Herbalist and found it very stressful. She has set out to sabotage the competition.

Motivation: To share knowledge with the world; and to prove her worth to the world

Ideals: Gifted, Logical. Flaws: Impulsive. Bonds: Family, Job. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Xanaphia Durkin, Female Half-Elf Bard 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 700 sp.


Social Check DCs


Drifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long gray fur is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Antagonistic, Addict. Bonds: Attractive, Religious. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Drifting On the Water, Male Tabaxi Expert 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)18 (+4) 12 (+1)19 (+4)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hupe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears red cloth garments or leather armor. His hair is always cut to a buzz. His eyes are a pleasant brown.

Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He inherited the family business which he has now maintained for 11 years.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Flaws: Antagonistic. Bonds: Guardian, Criminal record, Job, Family. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Hupe Jamjar, Male Halfling Cleric 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 40000 cp. Finely wrought small gold bracelet (10 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver comb with moonstones (400 gp).


Social Check DCs

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