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NPC Generator

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Advanced [show]


Mishann Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she is well dressed, constantly wearing a green suit, brown shirt, and green tie, and is pretty ugly. Her brass crest is long and unkept. Her ears are large.

Personality: A skeptical and narcissistic woman, Mishann's first love is herself. Her second love is also herself. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Rich, Slave. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Mishann Clethtinthiallor, Female Dragonborn Warlock 8
Medium (6'3") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1400 gp. Rich purple corundum (400 gp). Blue quartz (7 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traulam Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her hair is golden and curly. This green eyed southerner is not easily forgotten.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Traulam grew up listening to her father's many stories. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.

Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk

Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Enemies. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Traulam Sylvaranth, Female Elf Monk 4
Medium (4'11") Elf, Lawful Evil (CR 4)
Armor Class 15
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)21 (+5) 6 (-2)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5

Possessions: 200 gp.


Social Check DCs


Seebo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Seebo and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Seebo Oomtrowl, Male Gnome Adept 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 20 (+5)16 (+3) 16 (+3)11 (+0)
Skills Insight +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Gnome, Terran, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Gold and topaz bottle stopper cork (700 gp). Solid gold idol (600 gp).


Social Check DCs


Nadarr Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His rusty crest is lengthy and is close to two feet long. He has a dull look in his red eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a very good compulsive liar and kleptomaniac.

History: Born in the east to a Sage, Nadarr learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Criminal record, Job, Family, Rich. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Nadarr Gygazzylyshrift, Male Dragonborn Rogue 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Blue quartz (8 gp). Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs


Travok Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, black shirt, and blue tie, and sports empty pouches on his belt. His hair is red, silky, and of moderate length. He has gleaming, smiling blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 3 years old his parents immigrated from the south. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Travok began to lead the lost caravan. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Travok Dankil, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp. Iolite (60 gp). Pink pearl (130 gp).


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His hair is long and white with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. This hazel eyed westerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: Born in the west to a Spy, Zook learned a great deal about his father's area of expertise. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has achieved small success as a Spy.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic, Entrepeneur. Bonds: Family, Military, Job. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Zook Nucklestamp, Male Gnome Druid 7
Small (3'2") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 60 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Terran
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1100 gp. Moss agate (13 gp). Jet (120 gp).


Social Check DCs


Damien Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears red cloth garments or leather armor. His head has been shaved. He has gray eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the west. Damien abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Slave, Immigrant. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Damien Warmwater, Male Halfling Commoner 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +5
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 700 gp.


Social Check DCs

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