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NPC Generator

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Advanced [show]


Wymar Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear violet pants and tee shirts. His tied-back hair is red. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Mercenary.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Wymar Murphy, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 7 (-2)14 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Malachite (5 gp).


Social Check DCs


Tomph Presley, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her chestnut hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Tomph studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Being a Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants nothing more than to rejoin the army; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Cynical. Bonds: Criminal record, Military. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Tomph Presley, Female Half-Orc Cleric 5
Medium (5'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)10 (+0) 17 (+3)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 200 gp.


Social Check DCs


Aelar Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a top hat to cover his moderate length blonde hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Aelar has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Impulsive, Disease, Ugly. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Aelar Kitchur, Male Half-Elf Monk 2
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 290 gp.


Social Check DCs


Great Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her beige fur is drawn into a tight pony tail with a cross scrunchie. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She got into the Bounty Hunter business at a young age. Her childhood dream was to be a Animal Trainer, but she was a colossal failure. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Job, Criminal record. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Great Wind, Female Tabaxi Monk 4
Medium (6'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)8 (-1) 15 (+2)18 (+4)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Mehen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His bronze crest is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing music.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Artistic, Persistence. Flaws: Mundane. Bonds: Military. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Mehen Argenthrixus, Male Dragonborn Fighter 6
Medium (6'2") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 20 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 7 (-2)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +1, History +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +5

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Fenriz Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is bristling with hidden weapons, mostly monstrous two handed axes and tridents. He wears a Stetson hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Fenriz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fenriz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fenriz. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Criminal record, Military. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Fenriz Larceny, Male Tiefling Ranger 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Peridot (80 gp). Lapis lazuli (16 gp). Iolite (80 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His white hair is slicked back into a classic pompadour. His gray eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: He was raised in a forest tribe. He worked as a nervous Barrister and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Flaws: Depressed. Bonds: Family, Adventurer, Nature, Job. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Olunt Trueblood, Male Dwarf Wizard 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +7, Athletics +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 4000 gp. Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). An abacus with copper, silver and gold markers (100 gp).


Social Check DCs

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