Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has no crest. He has a dull look in his gold eyes.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is a very good compulsive liar and kleptomaniac.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Criminal record, Rich. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 7
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 11 (+0) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
Possessions: 1000 gp.
Mordai Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man sports green clothing, slightly heavier than average wear and is in decent physical shape. His hair is purple and very short. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Performer profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. Recently the stress of being a Bounty Hunter has made it difficult for him to sleep.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Insomniac, Mundane. Bonds: Attractive, Job, Rich. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 13)
Armor Class 15
Hit Points 80 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 13 (+1) | 11 (+0) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 gp. Alexandrite (1200 gp). Silver pearl (50 gp). Sard (30 gp). Golden yellow topaz (1200 gp). Carnelian (30 gp). Chrysoprase (30 gp). 1 Minor magic item.
Balimaar Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His golden hair has been sun bleached extensively. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.
History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Mercenary
Voice: Boston accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 21 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Ruloth Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brass crest is slicked back into a classic pompadour. Her red eyes lackadaisically let the world flow into them.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ruloth was born the youngest of three triplets. She worked as a nervous Junk Dealer and found it very stressful. She's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Athletic, Joker. Bonds: Job, Family. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his brown robe and has his shortspear always slung over his shoulder. With bright silver hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. Alberich is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Alberich lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He left for the north, certain he would find work there.
Motivation: He feels kind of lost in life; and expand his business
Flaws: Depressed. Bonds: Job, Family, Adventurer, Immigrant. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 92 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Banded agate (7 gp). Blue quartz (7 gp). Rose (70 gp). Aquamarine (1200 gp). 1 Minor magic item.
Damaia Rumor, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a green collared shirt and blue skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She has a penchant for wearing a ring with an oversized jet on her left hand. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in a small desert village. Her father had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has money and likes to spend it; and to get a good night's sleep
Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Adventurer, Nature. Occupation: Shipwright
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 17)
Armor Class 9
Hit Points 54 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 |
Possessions: 2000 pp. Alexandrite (1000 gp). Blue quartz (14 gp). Chalcedony (60 gp). Moss agate (14 gp). Onyx (60 gp). Sard (60 gp). Moss agate (14 gp). Tiger eye turquoise (14 gp). Rose (60 gp). Iolite (60 gp). Silver pearl (80 gp). Golden yellow topaz (1000 gp). Peridot (60 gp). Rock crystal (60 gp). Lapis lazuli (14 gp). Alexandrite (1000 gp). Rock crystal (60 gp). 1 Medium magic item. 1 Medium magic item.
Edge In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a lot of dark rich colors, with gold accents. She has done her best to style her red fur to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Edge hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She also has developed a complete distrust of the Fortune-teller profession.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her father had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 79 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
Possessions: 700 pp. Alexandrite (1400 gp). Alexandrite (1400 gp). Zircon (80 gp). Red-brown spinel (40 gp). Deep green spinel (40 gp). Red spinel (40 gp). Peridot (80 gp). Pink pearl (40 gp). Freshwater pearl (6 gp). Red spinel (40 gp). Amber (40 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Blue star sapphire (1100 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
