Tervaround Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears blue trousers with white and black striped suspenders. She wears various colorful collared shirts. Her red hair is greasy and uncared for. Her fierce gray eyes like to dwell on things.
Personality: She is a Doctor first and foremost. She believes firmly that knowledge should be universal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born to loving parents in a slum to the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Flaws: Ugly. Bonds: Job, Family, Poor, Criminal record. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. 1 Chain shirt.
Lilli Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft yellow waves gently in the breeze. Her blonde hair has been sun bleached extensively. Her eyes are likewise gray.
Personality: She snorts whenever she laughs or is feeling confident. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her arcane abilities were realized during a raid on her village. She was always very intelligent and has formed a secret society of specialists.
Motivation: She is terrified, and will act out of fear; and she is greedy
Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Rich, Immigrant. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 6000 sp. Malachite (5 gp). Black pearl (500 gp). Coral (50 gp). Red garnet (50 gp).
Howard Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. With bright golden hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Scribe, who enjoyed hunting, Howard was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Carnelian (80 gp). Chalcedony (80 gp). Citrine (80 gp). Brown-green garnet (120 gp).
Richard Cornish, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he very much looks the part of a Dilettante. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has always had a great fascination with Tabaxi culture. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Racist, Selfish, Disease. Bonds: Job. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1000 gp. Brown-green garnet (70 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.
Drenna Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is knotted and matted. Her eyes are amber.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: When she was but 3 years old her parents immigrated from the east. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Sabotage a competitor; and to unite with her brother
Flaws: Antagonistic. Bonds: Rich, Job, Immigrant, Family. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 7
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3
Possessions: Jasper (20 gp). Hematite (8 gp). Bloodstone (20 gp).
Glim Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his auburn hair well, parting it to the left. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and further expansion of business
Flaws: Disease. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 81 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp.
Thoradin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this eastern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has done his best to style his auburn hair to look like a famous performer. He has several tiny ruby earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son.
Ideals: Athletic, Optimist. Bonds: Attractive, Rich, Family. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. 1 Masterwork Uncommon Weapon.
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