Rimmon Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His brown hair is knotted and matted. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Human people.
Ideals: Fighting, Athletic. Flaws: Antagonistic, Racist. Bonds: Slave, Adventurer. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 8
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 500 gp. Hematite (12 gp). Peridot (70 gp). Aquamarine (1300 gp). Banded agate (12 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gomory hails from a village terrorized by dire rats. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Ideals: Entrepeneur, Gifted, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp. Moss agate (14 gp).
Morana Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. She has chestnut hair. Her hazel eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Morana was born the youngest of three triplets. She was an apprentice working in her mother's forge. She has worked as a Laborer like her mother before her.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Joker, Justice. Flaws: Impulsive. Bonds: Family, Job. Occupation: Laborer
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 45 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +4
Possessions: 3000 gp. Alexandrite (900 gp). Star rose quartz (50 gp). Amethyst (70 gp). 1 Minor magic item.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a worn and beaten armor. Her fur is gray and curly. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 60. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Priest and found it very stressful. She struck the Priest job and began her own company from there.
Motivation: To reunite with her absent father; and balancing her hectic life and new priest responsibilities is difficult
Flaws: Insane, Impulsive. Bonds: Mentor, Job, Family. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1 Minor magic item.
Giselle Harper, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a grey and violet handkerchief worn on her left side. Her chestnut hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her necromantic abilities were realized during a raid on her village. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A strong sense of loyalty to Half-Orc people; and she has passion for adventuring and risk
Ideals: Disciplined, Gifted. Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 7 (-2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 160 gp. Malachite (16 gp).
Einkil Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of magic on his torso. He is muscular with a powerful set of arms. His red hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Einkil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Einkil. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 81 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Avelina Benson, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown collared shirt and grey skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her auburn hair is slicked back into a classic pompadour. Her eyes are green and she is always smoking a pipe.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has never given up on her music dream.
Motivation: An old rival family wants her found.
Ideals: Artistic. Flaws: Forgetful, Disease. Bonds: Immigrant. Occupation: Unemployed
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
