Adelaide Remington, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'8" and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her falchion. Her left leg appears badly burned and disfigured. Her blonde hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the north, but her parents moved at a very young age to the east. Her childhood dream was to be a Actor, but she was a colossal failure. She then took over the family business and is one of the better Merchant for hire.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Passionate. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 24 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. Deep blue spinel (300 gp).
Helja Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case, she is not a threatening figure. Her black hair is cut jaggedly and amateurishly. She has gleaming, smiling hazel eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is a Deep Scion in disguise. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Wants a kiss; and wants her loneliness to end
Bonds: Job, Adventurer, Family, Has a crush. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Megren Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest and prefers brown and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bristling with hidden weapons, mostly longswords and rapiers. Her blue crest is singed and shortened. Her eyes are gold and she is always smoking a pipe.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born several months after her mother was called into army service. Megren was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Megren decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Seeks redemption; and meet up once more with her childhood friend
Flaws: Ugly. Bonds: Criminal record, Family, Adventurer, Military. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Just what you see.
Gesrethe Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'2". She is dressed in earthy colors with a black and white handkerchief worn on her left side. Her gold crest is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Masseuse, her mother struggled to pay the bills. Because her mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She then took over the family business and is one of the better Cartwright for hire.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and to be a masseuse again
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant, Job. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp. Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seraphina Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a red shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them, and is pretty ugly. Her white hair is lengthy and is close to two feet long. Her eyes are amber and catlike.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments
History: She served in the navy to pay for her family's outstanding loans. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and someone believes her a fraud
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnome, Celestial
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 6000 sp. Lapis lazuli (14 gp). Jet (70 gp). 1 Minor magic item. 1 Minor magic item.
Vanchu Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her long golden hair is drawn into a two foot long braid. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Through the years after Vanchu was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Vanchu's father didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: She feels kind of lost in life; and to be a seamstress again
Flaws: Antagonistic, Depressed. Bonds: Attractive, Adventurer, Religious, Job. Occupation: Slave Trader
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 6 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp. Old masterpiece painting (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rohesia Charlton, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears a grey cloak and cross-gartered green stockings. She has a hunchback. She wears her golden hair up. She wears a mask on her face.
Personality: Rohesia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Rohesia was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Mercenary. She has drifted from career to career and currently works as a Mercenary.
Motivation: To be a Mortician again; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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