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NPC Generator

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Advanced [show]


Gunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He feeds upon the attention of others.

History: Gunter was born with his father's beautiful face. He worked as a nervous Doctor and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Doctor

Voice: Slurs words

Attributes [hide]

Gunter Sherwood, Male Human Aristocrat 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Faral Teinithra, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple tan robe with yellow stripes complete with hood. She wears a Stetson hat to cover her moderate length chestnut hair. Her green eyes peer out from beneath her Stetson tan hat.

Personality: She is irascible and easily irritated. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Nature. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Faral Teinithra, Female Elf Druid 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1900 sp.


Social Check DCs


Bilbron Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak, and he perpetually has his hand crossbow ready. With bright chestnut hair and a scraggly beard. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. While studying, he fell in love. They married and had a son. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a crush on the local Layabout; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Bonds: Attractive, Nature, In love, Adventurer, Has a crush. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Bilbron Gobblefirn, Male Gnome Warlock 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)9 (-1) 12 (+1)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 4 Tanglefoot bags.


Social Check DCs


Nordak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky brown painted plate armor. He sports a long auburn beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his mother.

History: Nordak lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Entrepeneur. Flaws: Cynical. Bonds: Family, Adventurer. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Nordak Silveraxe, Male Dwarf Sorcerer 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 65 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)16 (+3) 16 (+3)14 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Gnome, Goblin
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 4000 gp. Eye agate (12 gp). Deep green spinel (130 gp). Red-brown spinel (130 gp). Tourmaline (130 gp). Chrysoberyl (130 gp). Moss agate (12 gp). Golden yellow topaz (1100 gp). Lapis lazuli (12 gp). Silver pearl (130 gp).


Social Check DCs


Lia Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears violet leather gloves, a violet jacket, and tight pants. She is bristling with hidden weapons, mostly quarterstaffs and axes. She wears her hair in dreadlocks. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also has developed a complete distrust of the Engraver profession.

History: She was born blind and as such lacked many opportunities for work. Like her father and her brother before her, after school she went straight into learning to become a Healer. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease. Bonds: Criminal record, Attractive, Job, Immigrant. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Lia Arnuanna, Female Half-Elf Warlock 6
Medium (4'11") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 10 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)14 (+2) 17 (+3)7 (-2)
Skills Arcana +5, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp. Tourmaline (100 gp). Rock crystal (70 gp). Black pearl (1600 gp). Jade (100 gp).


Social Check DCs


Nala Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses in black turtlenecks beneath a blue coat with yellow slacks. She carries with her a set of crossbows, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her green crest, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: She is almost excessively polite to everyone, even when angry. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nala fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She would like to get married and retire.

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Poor. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Nala Bhenkumbyrznaax, Female Dragonborn Ranger 7
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. Gold dragon comb with red garnet eye (1300 gp). Old masterpiece painting (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A 3'2" northern woman, she wears baggy red pantaloons and a violet scarf. She keeps her auburn hair in a pixie cut. She has amber eyes.

Personality: Always inclined to offer people food she seems plenty friendly. As long as the job gets done she does not care how it got done.

History: Merla was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Adventurer for hire.

Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern

Ideals: Philantrophist, Professionalism. Bonds: Job, Rich, Family. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Merla Warmwater, Female Halfling Fighter 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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