Cora Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: She is fixated on the number 54. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.
Motivation: Her spouse's relatives view her with great suspicion; and she is not mentally stable, and does not behave rationally
Ideals: Opinionated, Gifted. Flaws: Ugly, Insane. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 98 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: 10000 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Fire opal pendant on a fine gold chain (1600 gp). Jeweled gold crown (4000 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Fire opal pendant on a fine gold chain (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A necklace of small pink pearls (5000 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver chalice with lapis lazuli gems (30 gp).
Drogo Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He feels kind of lost in life.
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Criminal record, Family. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. Emerald (400 gp). Chalcedony (60 gp). Amethyst (140 gp).
Criella Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear green pants and tee shirts. Her silver hair is still thick. This red eyed northerner is not easily forgotten.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised in a white middle class family as the only child. When Criella reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army
Flaws: Sensitive, Mundane. Bonds: Poor, Religious, Military. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 95 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 90 pp. Star ruby (1600 gp). Deep blue spinel (600 gp).
Arara Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a blue coat over a white low-cut shirt, and a small hat upon her head. She keeps her white hair in a flapper bob. She is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp.
Emeny Ryland, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Shepherd does. Her brown hair is styled in orderly dreadlocks. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She never wears the same outfit twice, unless she absolutely has to.
History: Born in a small village she learned the ways of the warrior from her mother. She has chosen to use the inheritance that was left to her frivolously. She has set out to sabotage the competition.
Motivation: She is greedy.
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Peridot (50 gp).
Damien Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small island village. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Damien never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Nature, In love. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Mordai Speed, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Fortune-teller. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Mordai was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and regain custody of his son
Ideals: Passionate, Persistence. Flaws: Ugly. Bonds: Criminal record, Family, Has a crush. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 50000 cp. Red-brown spinel (120 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!