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NPC Generator

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Advanced [show]


Mishann Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman wears a lot of dark rich colors, with gold accents. Her clothes are grease stained in places. Her rusty crest is braided into rings. Her gold eyes dart from person to person.

Personality: She is happy with her job as a Animal Trainer. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Animal Trainer business.

History: Born to a Ruler, her father struggled to pay the bills. She was an apprentice working in her father's forge. She has achieved small success as a Animal Trainer.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Persistence. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Mishann Dhyrktelonis, Female Dragonborn Cleric 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Red spinel (150 gp). Blue quartz (8 gp). Deep blue spinel (300 gp). Moss agate (8 gp).


Social Check DCs


Nuraval Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length blonde hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Nuraval embodies much of what other species detest in the Dwarves. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Nuraval was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Nuraval Torevir, Male Dwarf Ranger 3
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Margery Braxton, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a robe, a symbol of the four houses of cards around her neck, and a axe on her belt. She keeps her long auburn hair kept up in a rat tail. Her green eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, she has a hard time making friends. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Margery grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Margery. She now mingles about in high society.

Motivation: She is greedy; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Margery Braxton, Female Human Adept 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Shautha Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair is unkempt and raggedy. Her amber eyes lackadaisically let the world flow into them.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes her a fraud; and a deep hatred of drow

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Poor, Enemies. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Shautha Tatum, Female Half-Orc Rogue 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)8 (-1) 11 (+0)4 (-3)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Qemuel Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: This western man has a large green mantle and cape that has been intricately interwoven into his brown robe. His clothes are grease stained in places. He sports a flattop hair cut. His white eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.

History: He was raised in a desert tribe. Qemuel was born on a far western desert where he grew up under the tutelage of his father, an expert Soapmaker. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and he is a bit of a kleptomaniac

Flaws: Secretive, Addict. Bonds: Poor, Immigrant, Nature. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Qemuel Gluttony, Male Tiefling Expert 8
Medium (6'9") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 17 (+3)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Emeny Staurheim, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. Her white hair is knotted and matted. Her thin eyebrows rest above her beady amber eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a ruthless business woman, a trait she acquired from her father.

History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Retire the richest woman in the east; and wants to work out more often

Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease. Bonds: Mentor. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Emeny Staurheim, Female Human Barbarian 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 59 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 11 (+0)7 (-2)
Skills History +6, Survival +4
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1600 gp. Blue sapphire (700 gp). Red-brown spinel (90 gp). Amethyst (90 gp). Amethyst (90 gp). Black opal (700 gp). Peridot (80 gp). Black pearl (400 gp). 1 Minor magic item.


Social Check DCs


Jane Marley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her black hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She has drifted from career to career and currently works as a Actor.

Motivation: Many brigands want her driven away; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Terse. Bonds: Rich, Job, Enemies. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Jane Marley, Female Human Wizard 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs

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