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NPC Generator

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Advanced [show]


Helja Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. She has done her best to style her auburn hair to look like a famous performer. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is an amazing painter.

History: She served in the navy to pay for her family's outstanding loans. When Helja reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she has passion for adventuring and risk

Ideals: Gifted. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Helja Foamtankard, Female Dwarf Monk 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)6 (-2) 12 (+1)10 (+0)
Skills Performance +2, Religion +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Gladstone, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. His red hair is lengthy. His eyes are blue and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.

History: He got into the Spice Merchant business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Spice Merchant job and began his own company from there.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Antagonistic, Fearful. Bonds: Job, Religious, Rich. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Gladstone, Male Human Commoner 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 12 (+1)5 (-3)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Pyxrin Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a green cloak and cross-gartered tan stockings. Her green crest is knotted and matted. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in the north to a Architect, Pyxrin learned a great deal about her mother's area of expertise. Cursed with vampirism at a very young age, Pyxrin has worked very hard to control her curse. During her travels, Pyxrin and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pyxrin discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Pyxrin fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Shy, Disease. Bonds: Has a crush, Adventurer, Job. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Pyxrin Zzzxaaxthroth, Female Dragonborn Fighter 16
Medium (6'3") Dragonborn, True Neutral (CR 16)
Armor Class 13
Hit Points 140 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)7 (-2) 15 (+2)14 (+2)
Skills Acrobatics +8, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 800 pp. An abacus with copper, silver and gold markers (40 gp). Golden circlet with four aquamarines (2000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Fire opal pendant on a fine gold chain (2300 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ootah Carlyle, Female Half-Orc [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western woman wears tight fighting clothing, which leaves very little to the imagination. Her hair is white and curly. She wears a mask on her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Ootah was born with her father's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bowyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Ootah Carlyle, Female Half-Orc Wizard 6
Medium (6'2") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 2 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)8 (-1) 15 (+2)10 (+0)
Skills Athletics +6, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Syllin Firahel, Female Elf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears tight fitting clothing which further accentuates her frame. Her whole body is exceptionally muscular. She has styled her golden hair well, parting it to the right. Her face is covered beneath a completely black helmet.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Flattery will make her almost putty in your hands.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She is greedy.

Flaws: Cynical, Selfish. Bonds: Attractive, Immigrant, Rich. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Syllin Firahel, Female Elf Expert 5
Medium (5'5") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Carrie Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Criminal record, Slave. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Carrie Wasanthi, Male Elf Cleric 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 7 (-2)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Goblin, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


Merihim Grace, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Nature, Poor, Job. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merihim Grace, Male Tiefling Druid 15
Medium (5'6") Tiefling, Chaotic Good (CR 15)
Armor Class 10
Hit Points 68 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 11 (+0)17 (+3)
Skills Nature +8, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 8000 gp. Red garnet (70 gp). Jasper (40 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Iolite (40 gp). 1 Medium magic item.


Social Check DCs

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