Dazzazn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a green suit, grey shirt, and blue tie. His crest is white and very short. His red unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is afraid of women and trembles around them
History: Born in the north to a Server, Dazzazn learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Server for the past few years.
Motivation: To be a Ploughman again; and expand his business
Ideals: Athletic, Optimist. Flaws: Disease, Shy. Bonds: Job. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1700 gp.
Direcris Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man sports green clothing, slightly heavier than average wear. His green crest is thinning but still full. He has gleaming, smiling red eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Direcris and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Impeccable. Flaws: Antagonistic. Bonds: In love, Adventurer, Poor. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 7
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 5 (-3) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Terran
Attacks Melee +7 / 2d10+4, Ranged +0 / 2d10-3, Grapple +4
Possessions: Solid gold idol (1200 gp). An abacus with copper, silver and gold markers (100 gp). An abacus with copper, silver and gold markers (100 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).
Tervaround Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is typically in her Brewer uniform. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her fierce amber eyes like to dwell on things.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. When she's not drinking or sleeping the drinks off, she's doing writing.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Like her father and her brother before her, after school she went straight into learning to become a Brewer. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and her religion dominates her actions
Ideals: Athletic, Artistic. Flaws: Selfish. Bonds: Job, Religious. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 74 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Erky Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long red hair kept up in a rat tail. His eyes are green and he is always smoking a pipe.
Personality: Erky is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.
History: Born in the south to a Ruler, Erky learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 500 gp. Rhodochrosite (12 gp). Jet (120 gp). Sardonyx (60 gp). Chrysoberyl (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Shivering Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy brown pantaloons and a grey scarf. His gray fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.
History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Flaws: Insane, Shy, Addict. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 15000 cp. Amber (110 gp).
Quelenna Rothenel, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her black hair is cut short. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Quelenna was born with her father's beautiful face. Her father was a soldier and died while she was still young. Quelenna was left her father's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Quelenna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she wants nothing more than to rejoin the army
Ideals: Fighting. Bonds: Attractive, Adventurer, Military, Enemies. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Synthrin Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'7" and is a bit bulky. She is very muscular particularly in the legs. She wears green leather gloves, a green jacket, and tight pants. She has styled her blue crest well, parting it to the left. She wears an eyepatch.
Personality: Synthrin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.
History: She was born a particularly ugly child, much to the horror of her parents. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Synthrin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it.
Ideals: Extrovert, Gifted, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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