Theobald Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is brown, silky, and of moderate length. His green eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Slave, Nature. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Silver pearl (150 gp). Sardonyx (60 gp). Amber (150 gp).
Trym Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Body Guard. Her red hair is styled in orderly dreadlocks. She wears an eyepatch.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She left for the west, certain she would find work there.
Motivation: To be a Dyer again; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Immigrant, Adventurer, Job. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp.
Jebeddo Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses in collared shirts and wears a proper scarf over his head. He has styled his golden hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Spice Merchant father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk; and to prove his worth to the world
Flaws: Shy, Impulsive, Disease. Bonds: Attractive. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2000 gp. Golden pearl (90 gp). Eye agate (5 gp). Violet garnet (1500 gp). Deep green spinel (90 gp). Coral (90 gp). Black pearl (1500 gp). Deep blue spinel (1500 gp). Fire opal (500 gp).
Arnold Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Farmer. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Farmer like his mother before him.
Motivation: To be a Miner again; and to pay off his debts
Ideals: Philantrophist, Logical. Bonds: Attractive, Military, Job, Debt. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc, Halfling
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 100 gp. Onyx (40 gp). 1 Minor magic item.
Mardred Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them, and she perpetually has her greatsword ready. Her brown hair is heavily combed to the right. Her eyes are violet and beady.
Personality: She is happy with her job as a Bricklayer. She turns her eye from what people do, preferring to live and let live. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Mardred was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.
Motivation: To be a Knight again; and expand her business
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 37 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shivering In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red fur is still thick. He has yellow eyes and a pastel hat with a red feather.
Personality: He is extraordinarily eccentric. He is obsessed with his god.
History: Shivering was raised in a hard working conservative environment. A gifted student he started as a Ploughman, but he got bored and became a Roofer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Insane. Bonds: Poor, Religious, Job, Adventurer. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 80 gp.
Dustin Easton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a island tribe. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: To reunite with his old friends.
Ideals: Persistence, Opinionated. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 190 gp. Obsidian (7 gp). Coral (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!