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NPC Generator

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Advanced [show]


Naeris Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair, when down, is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Naeris studied abroad. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Bather for hire.

Motivation: Expand his business; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Naeris Floshem, Male Half-Elf Cleric 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Middleton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy red hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many giants want him driven away.

Ideals: Justice. Flaws: Addict. Bonds: Rich, Religious, Enemies. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Middleton, Male Human Fighter 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills Religion +3, Survival +6
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Zepar Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears a sleeveless long coat of deep green leather and dull white iron scale mail, and is pretty ugly. He sports a flattop hair cut. He has gleaming, smiling red eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Zepar was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy. Bonds: Military, Family, Rich. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Zepar Strength, Male Tiefling Warlock 12
Medium (5'3") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 53 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 8 (-1)18 (+4)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. Star ruby (1500 gp). Alexandrite (1400 gp). Moss agate (13 gp). Hematite (13 gp). Violet garnet (1400 gp). Black opal (1500 gp). Citrine (30 gp). Jasper (30 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Power, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Locksmith. His brown hair is lengthy. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts.

Ideals: Artistic. Flaws: Ugly, Emotional, Disease. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Modean Power, Male Tiefling Monk 12
Medium (5'3") Tiefling, Lawful Good (CR 12)
Armor Class 12
Hit Points 66 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +4

Possessions: 3000 gp. Hematite (12 gp). Fiery yellow corundum (1100 gp). Sardonyx (60 gp). Moonstone (60 gp). Golden yellow topaz (200 gp). Star rose quartz (60 gp). Golden yellow topaz (200 gp). Star rose quartz (60 gp). White opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Shepherd does. His lavender fur is drawn into a tight pony tail with a skull scrunchie. His green eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: Expand his business; and to be a layabout again

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Job, Rich. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Beast In the Wind, Male Tabaxi Monk 2
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 8 (-1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Mardnab Nackle, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an entirely blue suit with black socks and a vest with buckled shoes. Her silver hair is matted, messy, and big. She wears crescent spectacles with a black brim.

Personality: She is business-like. She takes instructions and follows them to the letter. She is an amazing painter.

History: She was raised in a mountains tribe. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Mardnab Nackle, Female Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 18 (+4)10 (+0) 14 (+2)5 (-3)
Skills Athletics +0, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Ûkbûk Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. With bright auburn hair and a scraggly beard. His brown eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Artistic. Bonds: Attractive, Religious, Mentor. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Ûkbûk Sherwood, Male Half-Orc Warrior 7
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs

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