Traubon Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is brown. He wears large thick round spectacles.
Personality: Traubon wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.
History: Traubon was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1 Masterwork Common Melee.
Nordak Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His chestnut hair is singed and shortened. He has several tiny sapphire earrings on each ear.
Personality: He acts crazy and hedonistic. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Nordak hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away
Flaws: Ugly, Hedonist, Shy. Bonds: Rich, Enemies. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 160 gp. Silver pearl (50 gp). Red garnet (50 gp). Malachite (14 gp).
Qemuel Twist, Male Tiefling [Permalink]
Personal [hide]
Description: 6'10" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is kept up in a ponytail inside a wide-brimmed hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls.
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Enemies. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 68 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Orc, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.
Shax Sage, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her hand crossbow. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is greying and her face has many wrinkles. Her gold eyes lackadaisically let the world flow into them.
Personality: Shax is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: She served in the navy to pay for her family's outstanding loans. Her divine abilities were realized during a raid on her village. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Half-Orc compassion; and she wants nothing more than to rejoin the army
Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Military. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 4 (-3) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Aust Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and very short. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Aust abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic, Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Ar-Gul Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black costume with the symbols of the sun god on his torso. His brown hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ar-Gul is combative with any and all who dare try his patience in the slightest.
History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother
Ideals: Passionate, Justice. Bonds: Attractive, Poor, Family. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1000 cp.
Bidreked Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with blue pants. His white crest is lengthy. His skin is flawless and his red eyes scan people very quickly.
Personality: A skeptical and narcissistic man, Bidreked's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a giants raid, leaving Bidreked alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Professionalism. Bonds: Attractive, Religious, Enemies. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Eye agate (8 gp). Amber (50 gp). Azurite (8 gp).
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