Orsik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His hair is red and curly. He has a dull look in his amber eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.
History: Orsik lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Philantrophist, Gifted. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 33000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Urshar Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She typically wears grey cloth garments or leather armor. Her brown hair is heavily combed to the left. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to loving parents in a slum to the east. Cursed with a spirit at a very young age, Urshar has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Gifted, Joker. Flaws: Addict, Disease. Bonds: Poor. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 130 gp.
Fargrim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is short and blonde. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.
History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Fargrim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He loathes his own lifestyle; and wishes to resurrect an old love
Ideals: Optimist, Justice. Flaws: Depressed. Bonds: Nature, In love. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 sp.
Bryseis Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and is well dressed, but even with her fine clothing she looks run-down. Her hair is black and curly. Her black eyes are slightly larger than normal.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp.
Nelkin Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His blonde hair and beard is wavy and long. His green eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Nelkin has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 100 sp. A roughly beaten golden orb (70 gp).
Trail Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with white stripes complete with hood. He carries a battered rapier and tarnished hand crossbow as well. His yellow fur is lengthy. This yellow eyed northerner is not easily forgotten.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic, Selfish. Bonds: Nature. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Moss agate (16 gp). 2 Holy water. 2 Holy water. 1 Smokesticks. 1 Thunderstones.
Great Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His long red fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Insomniac, Selfish. Bonds: Immigrant, Attractive, Religious. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
