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Advanced [show]


Trail Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing the road beaten gear of a warrior, and is pretty ugly. Her fur is short and lavender. She wears large thick round spectacles.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Trail Prim Posies, Female Tabaxi Wizard 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. 1 Half-Plate.


Social Check DCs


Art Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a deerstalker hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Art was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Art Of Wine, Male Tabaxi Rogue 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 5 (-3)16 (+3) 11 (+0)8 (-1)
Skills History +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Carlin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses well, wearing tan shirts, loose pants, and blazers most of the time. She has dyed her greying silver hair a little too much giving a sharp silver color. She has several tiny amethyst earrings on each ear.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing music.

History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Guardian. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Carlin Ironhide, Female Gnome Druid 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)17 (+3) 14 (+2)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 3000 cp. Golden yellow topaz (700 gp). Violet garnet (700 gp). Brown-green garnet (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


River Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is yellow and curly. She tend to wears goggles to shield her eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her job bores her to no end. She has decided to make it more interesting.

History: She was born in the south, but her parents moved at a very young age to the west. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Philantrophist. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

River Of Snakes, Female Tabaxi Paladin 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)18 (+4) 12 (+1)16 (+3)
Skills History +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 290 gp.


Social Check DCs


Vanchu Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and carries nunchakus. Her brown hair is styled in orderly dreadlocks. This amber eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She misses her home and complains about the freezing weather, even in summer.

History: Born in the south to a Miller, Vanchu learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Miller.

Motivation: Expand her business.

Ideals: Fighting, Disciplined. Bonds: Attractive, Immigrant, Job. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Vanchu Rayden, Female Half-Orc Warrior 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Morana Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a brown poncho over her likewise colored trousers and shirt. She wears her black hair up in a very large beehive style do. She has hazel eyes and a brown hat with a yellow feather.

Personality: Morana wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Seamstress arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Disciplined, Fighting. Bonds: Immigrant, Nature, Rich. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Morana Bloodkith, Female Dwarf Barbarian 5
Medium (4'2") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Intimidation +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ermina Everly, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown collared shirt and tan skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. She wears a top hat to cover her moderate length blonde hair. She wears round tiny glasses practically rammed into her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Ermina hails from a village terrorized by goblins. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To prove her worth to the world; and wants a kiss

Flaws: Antagonistic, PTSD, Impulsive. Bonds: Enemies, Has a crush. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Ermina Everly, Female Human Commoner 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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