Silent Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a large pastel jacket. Her brown fur is lengthy and is close to two feet long. Her yellow unseeing eyes seem to look past you.
Personality: Silent hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is obsessed with a lost civilization.
History: She got into the Shoemaker business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: She wants revenge against illithids; and to be a gardener again
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Job, Military, Enemies. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1400 sp.
Anne Marleigh, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. Her red hair is unkempt and raggedy. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her childhood dream was to be a Fortune-teller, but she was a colossal failure. She struck the Fletcher job and began her own company from there.
Motivation: To be a Fortune-teller again.
Flaws: Ugly, Greedy. Bonds: Poor, Job, Slave. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 10)
Armor Class 9
Hit Points 44 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Giant
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1400 gp. Aquamarine (1000 gp). Deep blue spinel (1000 gp).
Orryn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His auburn hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Orryn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered east to less war torn lands. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Mundane, PTSD. Bonds: Attractive, Military, Rich, Religious. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Lone Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a pastel poncho over his likewise colored trousers and shirt. His fur is short and gray. His skin is flawless and his blue eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: Born in the south to a Farmer, Lone learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Flaws: Addict. Bonds: Attractive, Adventurer, Job, Guardian. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Brakka Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long blonde hair is drawn into a two foot long braid. She has a tattooed face.
Personality: She acts crazy and hedonistic. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Sage father left her crippled. She left for the north, certain she would find work there.
Motivation: A deep hatred of giants.
Flaws: Hedonist, Disease, Insomniac. Bonds: Immigrant, Enemies. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 20000 cp.
Gimurt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears a brown armored body suit, with a simple green line shooting up and back down. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Gimurt is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Philantrophist. Flaws: Depressed, Mundane. Bonds: Job. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 11)
Armor Class 12
Hit Points 56 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1100 gp. Malachite (4 gp). Sard (70 gp). Sardonyx (70 gp). Chrysoberyl (90 gp). Star rose quartz (70 gp). Clear bright green emerald (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uzza Blessing, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a green cloak and cross-gartered black stockings. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She will rave to anyone who will listen. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a pair of adventurers, Uzza grew up listening to her mother's many stories. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent mother; and to unite with her sister
Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer, Family. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 19 (+4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Orc, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 30 pp. Fire opal pendant on a fine gold chain (2300 gp). Solid gold idol (700 gp). Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
