Leucis Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a slight overbite and is overall scrawny. He has done his best to style his silver hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Leucis was born on a far northern plains where he grew up under the tutelage of his father, an expert Mayor. After a long history of fighting, Leucis and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 2000 sp.
Rimmon Random, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His red hair is lengthy. His black eyes peer out from beneath his wide-brimmed green hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimmon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of orcs.
Ideals: Fighting, Persistence. Bonds: Enemies, Religious, Attractive. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 120 pp. Tiger eye turquoise (16 gp). Black opal (1400 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item.
Tharivol Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His blonde hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Gnoll, Halfling
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Aquamarine (1400 gp). Jade (60 gp). Obsidian (9 gp). Clear bright green emerald (8000 gp). Eye agate (9 gp). Banded agate (9 gp). Pink diamond (8000 gp). Eye agate (9 gp). Sard (20 gp). Jade (60 gp). Deep blue spinel (1400 gp). Moss agate (9 gp). 1 Medium magic item.
Baern Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a brown coat over a violet low-cut shirt, and a Stetson hat upon his head. Beneath his clothing is a huge mess of scar tissue. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. Baern was born on a far western mountains where he grew up under the tutelage of his father, an expert Barkeep. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Immigrant, Rich. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 800 sp.
Gimurt Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a island tribe. Gimurt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Dyer like his mother before him.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 700 sp. 1 Darkwood Shield.
Thea Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears just a red suit. She has moderate length black hair. This gray eyed northerner is not easily forgotten.
Personality: She never swears and excessively uses polite adverbs when speaking. She is afraid of women and trembles around them
History: Born in a small village she learned the ways of the warrior from her father. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Someone believes her a fraud; and many brigands want her driven away
Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Engraver
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Barendd Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy brown beard and wild brown hair. He has several tiny aquamarine earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Barendd hails from a village terrorized by orcs. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by orcs. Barendd was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Many orcs want him driven away; and revenge
Flaws: Disease, Secretive. Bonds: Adventurer, Rich, Enemies. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Ignan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
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