Paggen Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of luck on his torso. His golden hair, when down, is lengthy. His eyes are likewise blue.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.
History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Bonds: Attractive, Adventurer, Poor. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (1000 gp). Jeweled anklet (1000 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Kilvar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a brown and white handkerchief worn on his right side. His auburn hair is singed and shortened. His hazel eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Kilvar lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kilvar took refuge in the ruined castle and found the beat up lance and armor he uses now. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found
Ideals: Philantrophist, Justice, Impeccable. Flaws: Ugly. Bonds: Family, Nature. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 190 gp. Peridot (70 gp). Jade (110 gp). Moonstone (70 gp).
Galinndan Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He wears his blonde hair down. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Immigrant, Attractive, Rich, Job. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 31 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. Old masterpiece painting (1000 gp). A necklace of small pink pearls (2000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His chestnut hair and beard is wavy and long. He has a dull look in his gray eyes.
Personality: He is almost excessively polite to everyone, even when angry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.
Motivation: Revenge; and to reunite with his absent mother
Flaws: Shy, PTSD. Bonds: Attractive, Enemies, Family. Occupation: Slave Trader
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Faral Aloro, Female Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear blue clothing when she does not wear armor. She is muscular with a powerful set of arms. Her silver hair is slicked back into a classic pompadour. Her skin is flawless and her blue eyes scan people very quickly.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the north, but her parents moved at a very young age to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult.
Flaws: Emotional. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: Star ruby (900 gp). Rich purple corundum (900 gp). Golden pearl (150 gp). Moonstone (40 gp).
Skirt Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his white fur in a pixie cut. This yellow eyed easterner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments
History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 7 years.
Motivation: He is wracked by social anxiety; and expand his business
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 9)
Armor Class 10
Hit Points 68 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
Possessions: 15000 sp. 1 Minor magic item.
Darrow Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His chestnut hair is braided into rings. He has gleaming, smiling hazel eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Darrow lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is content; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Criminal record, Family. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 14)
Armor Class 15
Hit Points 95 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.
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