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NPC Generator

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Advanced [show]


Eiravel Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His black hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has always had a great fascination with Tabaxi culture. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Eiravel and his spouse have recently divorced.

Motivation: Tabaxi compassion.

Ideals: Philantrophist, Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Eiravel Goltorah, Male Elf Paladin 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Celestial, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Moss agate (6 gp). Rock crystal (70 gp).


Social Check DCs


Elizabeth Cornish, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her long white hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.

Personality: Elizabeth hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She has a minor phobia of water and hates getting wet.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends.

Ideals: Athletic, Artistic, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Elizabeth Cornish, Female Human Barbarian 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp.


Social Check DCs


Dagger Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her gray fur to look like a famous performer. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a font of random trivia from the lore and stories she has discovered

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She got away from her former life and has fallen to alcoholism.

Motivation: She loathes her own lifestyle; and money/treasure

Ideals: Justice, Logical. Flaws: Addict, Depressed. Bonds: Rich. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Dagger Of Winter, Female Tabaxi Rogue 8
Medium (6'0") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. Tourmaline (150 gp). Aquamarine (1300 gp). Malachite (12 gp). White pearl (150 gp).


Social Check DCs


Alvyn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan cloak and cross-gartered white stockings. His hair is greying and his face has many wrinkles. This blue eyed easterner is not easily forgotten.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Alvyn studied abroad. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Ruler.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Job, Nature. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Alvyn Quillsharpener, Male Gnome Sorcerer 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs


Brottor Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His silver hair is thinning but still full. He has hazel eyes and a grey hat with a green feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Brottor reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a unemployed again

Bonds: Attractive, Poor, Immigrant, Job, Military. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Brottor Eversharp, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 19 (+4)18 (+4) 11 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Orc, Abyssal, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Merihim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His long dark red hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Merihim Hope, Male Tiefling Fighter 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 34 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 7000 sp. Obsidian (16 gp). Amber (80 gp). Obsidian (16 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Rich purple corundum (600 gp).


Social Check DCs


River Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear brown pants and tee shirts. His orange fur is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.

History: He got into the Glassblower business at a young age. He moved from fad to fad and when he turned 15 he discovered writing. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Guardian. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

River Plume, Male Tabaxi Adept 2
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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