Everard Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of magic on his torso. His brown hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Miller for hire.
Motivation: A rival would like him out of the picture.
Flaws: Ugly. Bonds: Job, Criminal record, Mentor, Rich. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Lidda Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a red cloak and cross-gartered yellow stockings and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her tongue was cut out and she uses sign language. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Stableman, but she got bored and became a Miner. She has built up a small fortune and can afford her own way.
Motivation: An old rival family wants her found; and balancing her hectic life and new miner responsibilities is difficult
Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Gnome, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 gp.
Ethereal On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of his god around his neck, and a bastard sword on his belt. He has done his best to style his brown fur to look like a famous performer. His eyes are likewise blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ethereal is combative with any and all who dare try his patience in the slightest.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Artistic. Flaws: Ugly, Shy. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. Iolite (60 gp).
Rurik Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown costume with the symbols of luck on his torso. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He got into the Carter business at a young age. He worked as a nervous Carter and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and regain custody of his daughter
Ideals: Athletic. Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 340 gp. Red-brown spinel (130 gp).
Cask Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her fur is greying and her face has many wrinkles. Her blue unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Cask's homeland. Cask decided to take the middle way and become a bodyguard. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and a deep hatred of drow
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50 pp. Amethyst (140 gp). Brown-green garnet (140 gp). Peridot (80 gp). Rose (80 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.
Einkil Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his silver hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Carpenter, who enjoyed hunting, Einkil was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Einkil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Einkil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Einkil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Expand his business.
Flaws: Disease. Bonds: Adventurer, Job, Rich, Nature. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Half-Plate.
Aerdeth Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He sports a long chestnut beard, and similarly colored long hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Attractive, Family. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
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