Sarah Yeardley, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sage. She carries with her a set of whips, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her red hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her father out around the business and became quite the natural. She has achieved small success as a Sage.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and she's repulsed by the pc
Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon.
Margery Home, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears baggy brown pantaloons and a tan scarf. Her auburn hair is still thick. She has several tiny aquamarine earrings on each ear.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of drow once and for all.
History: Gifted from a young age, Margery studied abroad. Her divine abilities were realized during a raid on her village. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and many drow want her driven away
Ideals: Gifted, Entrepeneur. Bonds: Rich, Enemies, Job. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 100 gp. Amber (160 gp). Azurite (12 gp). Hematite (12 gp). Emerald (800 gp). 1 Minor magic item. 1 Minor magic item.
Darrak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright brown suits and hats. He keeps his auburn hair in a pixie cut. He has several tiny ruby earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, In love. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 71 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal, Ignan, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 200 pp. Brown-green garnet (90 gp). Tiger eye turquoise (7 gp). Star rose quartz (80 gp). Freshwater pearl (7 gp). Red-brown spinel (90 gp). Aquamarine (1300 gp). Brown diamond (6000 gp).
Thamior Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his shield. He wears his hair in dreadlocks. This blue eyed easterner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He takes great joy in being the best Map Maker in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Artistic. Bonds: Job, Military, Criminal record. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Birel Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly golden, has prominent grey streaks. She has several tiny amethyst earrings on each ear.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is lazy and tries to find solutions quickly.
History: Birel was born with her father's beautiful face. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Rich. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 14)
Armor Class 11
Hit Points 76 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A necklace of small pink pearls (3000 gp). Old masterpiece painting (2000 gp). Solid gold idol (500 gp). Old masterpiece painting (2000 gp). Solid gold idol (500 gp). A roughly beaten golden orb (90 gp). A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Fire opal pendant on a fine gold chain (2000 gp). Gold dragon comb with red garnet eye (1800 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item.
Pyntle Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a blue vest and prefers green and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a great chef.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she is content
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane, PTSD. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Goblin, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 330 gp.
Curran Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amethyst earrings on each ear.
Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Curran took refuge in the old dungeon and found the beat up trident and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and to be a blacksmith again
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Job, Nature. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 15)
Armor Class 15
Hit Points 87 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d8-2, Ranged +9 / 4d8+4, Grapple +4
Possessions: 6000 gp. Chalcedony (70 gp). Blue quartz (10 gp). Obsidian (10 gp). Zircon (70 gp). White pearl (160 gp). Deep blue spinel (400 gp). Onyx (70 gp). Obsidian (10 gp). Brown-green garnet (160 gp). Rose (70 gp). Black pearl (400 gp). Banded agate (10 gp). Bloodstone (70 gp). Lapis lazuli (10 gp). Blue star sapphire (1200 gp). Violet garnet (400 gp). Bloodstone (70 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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