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NPC Generator

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Advanced [show]


Manea Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses well, typically a more casual-formal manner. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a Painter, her father struggled to pay the bills. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Adventurer, Poor. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Manea Destiny, Female Tiefling Ranger 3
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Draconic, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp.


Social Check DCs


Pennie Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She has a large white mantle and cape that has been intricately interwoven into her tan robe. Her hair is black and curly. Her hazel unseeing eyes seem to look past you.

Personality: She will rave to anyone who will listen. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Disease, Insane. Bonds: Nature. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Pennie Fatrabbit, Female Halfling Expert 12
Small (2'11") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 43 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 18 (+4)8 (-1)
Skills Persuasion +3, Survival +8
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: Blue quartz (6 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Baelitae Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large tan mantle and cape that has been intricately interwoven into her brown robe. Her long red hair reaches down to her waist. Her face is covered beneath a completely black helmet.

Personality: Baelitae speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She never wears the same outfit twice, unless she absolutely has to.

History: Baelitae lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage

Ideals: Impeccable, Artistic. Bonds: Family, Debt. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Baelitae Tiltathana, Female Elf Commoner 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +1, History +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Shamil Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a tan costume with the symbols of luck on her torso. She wears a top hat to cover her moderate length silver hair. Her face is scarred and worn.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born into a rich family. A few years later when the west was not economically sound they moved to her current location. She has built up a small fortune and can afford her own way.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Immigrant, Rich. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Shamil Lingenhall, Female Gnome Wizard 3
Small (3'1") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)12 (+1) 16 (+3)17 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. White pearl (80 gp). Brown-green garnet (80 gp). Lapis lazuli (7 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is silver and curly. She wears large thick round spectacles.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Cynical. Bonds: Immigrant, Adventurer. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Mara Ofandrus, Female Elf Commoner 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Silent Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears pastel leather gloves, a pastel jacket, and tight pants. He sports a flattop fur cut. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Servant, who enjoyed hunting, Silent was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and he's looking for his big break

Flaws: Ugly, Addict, Impulsive. Bonds: Nature, Adventurer. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Silent Hummingbird, Male Tabaxi Rogue 13
Medium (5'5") Tabaxi, Lawful Evil (CR 13)
Armor Class 11
Hit Points 57 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Deception +4, Insight +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 700 pp. Blue star sapphire (1400 gp). Black pearl (500 gp). Smoky quartz (70 gp). Zircon (70 gp). Chrysoprase (70 gp). Sard (70 gp). Violet garnet (500 gp). Amethyst (60 gp). Freshwater pearl (7 gp). Silver pearl (60 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She is typically in her Cartwright uniform. She has beige fur. Her blue eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Three grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She has set out to sabotage the competition.

Motivation: To reunite with her old friends; and her spouse's relatives view her with great suspicion

Ideals: Professionalism. Bonds: Job, Adventurer, Immigrant, Family. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Three In the Storm, Female Tabaxi Cleric 3
Medium (5'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)10 (+0) 3 (-4)10 (+0)
Skills Insight -2
Senses Passive Perception 6
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 200 gp. 1 Disguise kit. 1 Masterwork Thieves’ tools.


Social Check DCs

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