Patrin Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. He has wavy bronze crest. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Cartwright. He has never given up on his writing dream.
Motivation: Further expansion of business.
Ideals: Artistic, Gifted. Bonds: Job. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Jet (130 gp). Freshwater pearl (12 gp). 1 Minor magic item.
Therlin Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an entirely grey suit with red socks and a vest with buckled shoes. She keeps her red hair in a pixie cut. Her brown unseeing eyes seem to look past you.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born at the edge of vast island. She made a point of taking high paying jobs and getting most of it up front. During her travels, Therlin and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Therlin discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Therlin fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To prove her worth to the world; and to reunite with her old friends
Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Nature, Adventurer. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Light steel shield.
Caeldrim Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly blonde, has prominent grey streaks. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Ugly. Bonds: Guardian, Criminal record, Rich, Nature. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 pp.
Falkrunn Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her red hair is kept up in a ponytail inside a broad hat. She has a dull look in her hazel eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an athlete and attended two major summer competitions. She never won. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has money and likes to spend it; and to protect her home
Ideals: Fighting, Gifted, Athletic. Bonds: Guardian, Rich. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). 1 Holy water.
Williamina Hartford, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Bather. Her red hair is unkempt and raggedy. Her eyes are blue and beady.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Laborer, who enjoyed hunting, Williamina was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Silver comb with moonstones (100 gp).
Pyxrin Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman wears dark leathers with embroidery. Her clothes are grease stained in places. Her deerstalker hat is riddled with cuts and holes. She wears an eyepatch.
Personality: She speaks before she thinks and is too direct. She also has developed a complete distrust of the Marshal profession.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the south, certain she would find work there.
Motivation: Wants to open a new tavern; and balancing her hectic life and new animal trainer responsibilities is difficult
Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 14
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1700 gp. Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold dragon comb with red garnet eye (700 gp).
Volen Hornsby, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is renowned for her bright white dresses and hats. She keeps her silver hair in a pixie cut. Her eyes are a pleasant green.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Volen took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Secretive. Bonds: Religious. Occupation: Cook
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 1000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Sapphire pendant on gold chain (1500 gp).
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