Art On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and black robe with the hood down. He has a moderate pudge and is not very fit. His brown fur is singed and shortened. His face is scarred and worn.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was raised in a desert tribe. When Art reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Carter for hire.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Job, Enemies, Nature, Military. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1 Masterwork Light steel shield.
Elysande Tickle, Female Human [Permalink]
Personal [hide]
Description: She wears professional attire. Her skin is fair and her fingers are delicate and long. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She snorts whenever she laughs or is feeling confident. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Elysande was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Optimist. Bonds: Attractive, In love, Poor, Adventurer. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Patrick Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet shirt with thin brown vertical stripes and white pants. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Althaea Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. Her silver hair is braided into rings. Her eyes are a pleasant green.
Personality: She is calm most of the time but flees social interaction. Althaea is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her sister recently and the two have been together since.
Motivation: She is compelled to act according to her religious beliefs; and she wants revenge against dire rats
Flaws: Shy. Bonds: Poor, Family, Religious, Enemies. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 107 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. Carnelian (20 gp). Chrysoprase (20 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grai Trollope, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is knotted and matted. She is very pretty but has cold, dead eyes.
Personality: She loves telling others what to do and how they should feel about things. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the north, but her parents moved at a very young age to the east. She was taken from her home at a very young age. She has achieved small success as a Mayor.
Motivation: To be a Barkeep again; and sabotage a competitor
Ideals: Opinionated. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 1 (-5) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Flame Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears pastel leather gloves, a pastel jacket, and tight pants. Her yellow fur is unkempt and raggedy. Her eyes are green.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Flame was born the youngest of three triplets. She worked as a nervous Butcher and found it very stressful. She ran away from her former home and has been making her living as a Butcher for the past few years.
Motivation: Find a way to reverse the transformation of her sister.
Flaws: Ugly, Fearful. Bonds: Poor, Job, Family. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 700 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Aym Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a simple green robe with red stripes complete with hood. Her hair is short and silver. Her black eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She misses her home and complains about the freezing weather, even in summer.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Aym was born on a far southern mountains where she grew up under the tutelage of her father, an expert Navigator. She's since become an addict/alcoholic.
Motivation: To reunite with her old friends; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Addict. Bonds: Job, Immigrant, Slave, Adventurer. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
Possessions: 900 gp. Alexandrite (200 gp). Amber (40 gp). Lapis lazuli (8 gp). Rock crystal (50 gp). Freshwater pearl (8 gp). Obsidian (8 gp). Aquamarine (200 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
