Rosalind Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears very tight pants and wife beaters, though occasionally she sports a yellow coat. She has moderate length red hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.
History: She was born in a small plains village. When Rosalind reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.
Motivation: Wants to raise her children well; and further expansion of business
Flaws: Impulsive. Bonds: Job, Nature, Military, Family. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red-brown spinel (130 gp).
Heward Dayton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. He wears a colorful flower in his blonde hair. His brown eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heward was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Fighting. Bonds: Attractive, Family, Military. Occupation: Performer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: Just what you see.
Drusilia Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'7" and is renowned for her bright yellow dresses and hats. She has done her best to style her brown hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Architect, Drusilia learned a great deal about her mother's area of expertise. She worked as a nervous Architect and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against orcs; and expand her business
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 5000 sp.
Kelter TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His golden hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Mercenary, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants a kiss; and he wants to meet his childhood hero
Flaws: Shy, Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yvonne Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her long golden hair kept up in a rat tail. Her fierce hazel eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Yvonne took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: Expand her business.
Bonds: Job, Rich, Nature. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 sp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.
Biri Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath her coat. Her scarlet crest is lengthy and is close to two feet long. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born in the east. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Biri took refuge in the large cave and found the beat up glaive and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Immigrant, Nature. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. 1 Minor magic item.
Paymon Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his black robe and has his rapier always slung over his shoulder. His dark red hair is matted, messy, and big. His gold eyes peer out from beneath his top black hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He believes the world needs to unite to get rid of drow once and for all.
History: Paymon was born in the north. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by drow. Paymon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: A deep hatred of drow; and revenge
Ideals: Justice, Persistence. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 500 sp. Zircon (70 gp). 2 Antitoxin.
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