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NPC Generator

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Advanced [show]


Beloril Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright grey suits and hats. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a dull look in his amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: The child of southern immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Joker, Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant, Slave. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Beloril Helcral, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 18 (+4)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 400 gp. 1 Simple lock.


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey coat over a violet low-cut shirt, and a feathered hat upon his head. His hair is short and brown. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Barendd took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He left for the north, certain he would find work there.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Immigrant, Nature. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Barendd Balderk, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)6 (-2) 17 (+3)11 (+0)
Skills Arcana +0, Religion +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 210 gp.


Social Check DCs


Odo Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His gray eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Banker business at a young age. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Ideals: Disciplined. Bonds: Attractive, Adventurer, Job, Family. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Odo Southey, Male Human Expert 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)17 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Glim Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tan shirt with thin green vertical stripes and white pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a tan hat with a green feather.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Nature, Rich. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Glim Pingun, Male Gnome Ranger 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp.


Social Check DCs


Alain Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her red hair is smooth and relatively long. Her amber eyes are slightly larger than normal.

Personality: Eccentric and domineering, Alain will drive conversation. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Since then, she has sought to make the best of life.

Motivation: Marry her sister to traveling adventurers.

Ideals: Extrovert, Optimist, Artistic. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Alain Warmwater, Female Halfling Expert 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)7 (-2) 10 (+0)16 (+3)
Skills Persuasion +5, Stealth +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 1000 cp. Malachite (12 gp). Golden pearl (130 gp). Sard (60 gp).


Social Check DCs


Hunter Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is thinning but still full. His gray eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Athletic, Entrepeneur, Artistic. Bonds: Job. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Hunter Carlyle, Male Human Ranger 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 7 (-2)12 (+1)
Skills Arcana +2, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. Amber (80 gp).


Social Check DCs


Ishte Ambition, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear green tank tops with black skirt. She wears a top hat to cover her moderate length black hair. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She is a Lamia in disguise. Like her father and her sister before her, after school she went straight into learning to become a Baker. She ran away from her former home and has been making her living as a Baker for the past few years.

Motivation: A deep hatred of gnolls; and meet up once more with her childhood friend

Ideals: Joker. Bonds: Military, Adventurer, Job, Enemies. Occupation: Baker

Voice: Spits words with contempt

Attributes [hide]

Ishte Ambition, Female Tiefling Wizard 2
Medium (4'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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