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NPC Generator

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Advanced [show]


Kallista Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She keeps her long black hair kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in a small village she learned the ways of the warrior from her mother. She has had some formal singing training, and achieved minor success. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Many orcs want her driven away.

Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Kallista Sanity, Female Tiefling Fighter 6
Medium (6'1") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tomph Bradshaw, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right leg. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is always cut to a buzz. Her eyes are hazel and she is always smoking a pipe.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She got into the Glassblower business at a young age. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Meet up once more with her childhood friend.

Ideals: Entrepeneur. Bonds: Job, Adventurer, Guardian. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Tomph Bradshaw, Female Half-Orc Expert 2
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)6 (-2) 8 (-1)9 (-1)
Skills Nature +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Kite In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He is generally shirtless and showing off his tattooed chest. He has wavy cinnamon fur. He has gleaming, smiling green eyes.

Personality: He dislikes all the random violence that takes place in the north. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help; and to unite with his brother

Ideals: Pacifist. Flaws: Racist. Bonds: Criminal record, Job, Family. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Kite In the Morning, Male Tabaxi Adept 6
Medium (5'9") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Snape, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Priest and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Attractive, Job. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Gerard Snape, Male Human Barbarian 10
Medium (5'3") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 99 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Medicine +4, Performance +7
Senses Passive Perception 10
Languages Common, Ignan, Elven, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He has a long chestnut beard with little hanging trinkets. His eyes are blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: Born to a pair of adventurers, Dreali grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Dreali Arnuanna, Male Half-Elf Bard 3
Medium (5'7") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)17 (+3) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Infernal, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 80 pp. Silver chalice with lapis lazuli gems (60 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Lezre Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears baggy black pantaloons and a red scarf. She is tall, broad shouldered and powerfully built. Her hair, while still mostly brown, has prominent grey streaks. She has a tattooed face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with her god.

History: She was born a particularly ugly child, much to the horror of her parents. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She has worked as a Architect like her mother before her.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Job, Family. Occupation: Architect

Voice: Whispers

Attributes [hide]

Lezre Beitz, Female Half-Orc Ranger 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.


Social Check DCs


Balam Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black shirt with thin red vertical stripes and pastel pants. He wears his black hair down. He has silver eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Balam was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Balam's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and he has money and likes to spend it

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Family, Rich. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Balam Debauchery, Male Tiefling Adept 4
Medium (5'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs

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