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NPC Generator

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Advanced [show]


Gale Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in an above average manner. Her fur is beige and curly. Her hazel eyes dart from person to person.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is able to make almost anything out of random pieces of junk.

History: Gale was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Cursed with vampirism at a very young age, Gale has worked very hard to control her curse. She was granted martial powers by her dying brother.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to share knowledge with the world

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Gale Candle, Female Tabaxi Monk 1
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)7 (-2) 8 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. 1 Hourglass.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown costume with the symbols of the four houses of cards on his torso. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fortune-teller job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Arnold Marleigh, Male Human Barbarian 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 73 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Performance +4, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Lone Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and carries glaives. Her fur is yellow and curly. She has yellow eyes and a pastel hat with a black feather.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She misses her home and complains about the freezing weather, even in summer.

History: Born in the east to a Interpreter, Lone learned a great deal about her father's area of expertise. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want her driven away; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Poor, Enemies, Immigrant, Job. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Lone Wind, Female Tabaxi Commoner 3
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Sannl Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a grey broad hat and grey clothes. Her hair is blonde and curly. She wears an eyepatch.

Personality: This woman loves writing and to teach people writing more than just about anything. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Sannl Durthane, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)12 (+1) 5 (-3)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 7
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 250 gp. 1 Darkwood Shield.


Social Check DCs


Harriet Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her left hand. Her golden hair is matted, messy, and big. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is an amazing painter.

History: The child of eastern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and to protect her home

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Harriet Leagallow, Female Halfling Barbarian 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 49 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. Eye agate (7 gp).


Social Check DCs


Juliana Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" southern woman, she is dressed in a clean violet cloak covering her clean studded leather. Her moppish auburn hair is in a traditional bowl cut. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Juliana was born with her father's beautiful face. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She used her abilities to travel the world and help people.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and a deep hatred of illithids

Ideals: Philantrophist. Flaws: Forgetful, Racist. Bonds: Attractive, Enemies. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Juliana Qualanthri, Female Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 900 sp.


Social Check DCs


Leaf Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her shield. Her fur is lavender and curly. She has green eyes and a brown hat with a black feather.

Personality: She snorts whenever she laughs or is feeling confident. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Leaf grew up listening to her mother's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has been saving her money to try and buy her brother's freedom.

Motivation: Retire the richest woman in the west; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Entrepeneur. Bonds: Adventurer, Criminal record, Family. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Leaf Of Winter, Female Tabaxi Rogue 7
Medium (5'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)7 (-2) 13 (+1)9 (-1)
Skills Insight +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 6000 sp. Hematite (5 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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