Borun Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has styled his golden hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Borun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
Possessions: 20000 cp. Lapis lazuli (14 gp). Fire opal (1500 gp). Sard (30 gp). Deep blue spinel (1500 gp). 1 Chain shirt.
Rûg Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. His skin is fair and his fingers are delicate and long. His brown hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.
Personality: He dislikes all the random violence that takes place in the south. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job
Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 27000 sp. 1 Minor magic item.
Beiro Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. He has gleaming, smiling gray eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.
History: Beiro was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He now owns his own business.
Motivation: To be a Fortune-teller again; and wants to open a new tavern
Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp.
Rûkdûg Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a long, black, dusty cloak. His whole body is exceptionally muscular. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: Rûkdûg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and halfling compassion
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Immigrant, Military. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Just what you see.
Elizabeth Bradford, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her blonde hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Elizabeth was raised in a hard working conservative environment. Through the years after Elizabeth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Elizabeth's mother didn't care for her much, and the feeling was mutual. She has drifted from career to career and currently works as a Layabout.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
Leaf Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this woman wears a fancy brown dress. She keeps her lavender fur in a pixie cut. Her hazel eyes are slightly larger than normal.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Leaf reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by orcs. Leaf was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: To unite with her brother; and someone believes her a fraud
Ideals: Opinionated, Logical. Bonds: Attractive, Military, Enemies, Family. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Gurdis Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with black socks and a vest with buckled shoes. She sports a flattop hair cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She can speak with the recently deceased. She is a great chef.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
