Bimpnottin Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a long brown ponytail with little hanging trinkets. Her eyes are likewise blue.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by drow. Bimpnottin was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Criminal record. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 23000 sp. Sardonyx (40 gp). Hematite (6 gp).
Olunt Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and wears a tight fitting grey shirt and pants. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Flaws: Depressed. Bonds: Military, Nature, Criminal record, Family. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp.
Naal Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears blue trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His hair is short and auburn. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Naal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and an old rival family wants him found
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Family, Criminal record. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnome
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Carrie was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: Further expansion of business; and to end his boredom
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Lapis lazuli (4 gp). Black star sapphire (1500 gp). Star rose quartz (30 gp). Freshwater pearl (4 gp).
Gillyd Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many black ritualistic tattoos. She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her brown hair is thinning but still full. Her gray eyes peer out from beneath her deerstalker brown hat.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gillyd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gillyd. She has achieved small success as a Scribe.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 gp.
Kriv Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy gold crest. His red eyes peer out from beneath his small green hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Kriv does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the south, but his parents moved at a very young age to the north. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Ideals: Opinionated. Flaws: Depressed. Bonds: Rich, Immigrant, Military, Nature. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Red spinel (60 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skamos Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a colorful flower in his white hair. He is baby faced.
Personality: A skeptical and narcissistic man, Skamos's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Ruler business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted arcane powers by his dying sister.
Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Job. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 2000 sp. 1 Minor magic item.
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