Thamuz Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His silver hair is long and unkept. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. When Thamuz reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Shy, Insomniac. Bonds: Rich, Military. Occupation: Masseuse
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 4000 sp. 1 Minor magic item.
Tethren Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black tunic with tan highlights, and long white pants that bunch up around his shoes. His chestnut hair has been sun bleached extensively. His eyes, though not visible through his cowl, are red.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: He has decided he is irredeemable; and to unite with his sister
Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Attractive, Family, Criminal record. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2800 sp.
Philomena Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.
History: She was raised in a desert tribe. She struck it rich when she found rare goods in large quantities. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is greedy.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Gnome, Infernal
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Hupe Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male usually wears his white robe and has his ceremonial dagger always slung over his shoulder. He is tall, broad shouldered and powerfully built. With a patchy auburn beard and wild auburn hair. His green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Hupe will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the south. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Joker. Flaws: Fearful. Bonds: Poor, Family. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Alexandrite (900 gp). Moonstone (40 gp). Blue sapphire (1600 gp).
Alexandre Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright red hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his dancing dream.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Entrepeneur, Opinionated, Artistic. Flaws: Antagonistic, Fearful. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Tenena Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With bright red hair. Her amber eyes peer out from beneath her broad blue hat.
Personality: Overbrimming with self-confidence, Tenena isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has dedicated herself to building a better world.
Motivation: Meet up once more with her childhood friend; and her religion dominates her actions
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Adventurer, Religious. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp.
Ruloth Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her green crest is slicked back into a classic pompadour. Her skin is flawless and her red eyes scan people very quickly.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She pushes her goals aggressively. She is also a coward if confronted.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted arcane powers by her dying brother.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Gifted. Flaws: Emotional, Fearful, PTSD. Bonds: Attractive. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. Amethyst (50 gp).
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