Gillyd Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her hair is red and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She invites people to come help in her community garden.
History: Gillyd was born the youngest of three triplets. Her first spouse was a Herbalist, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Herbalist they were divorced and she won custody of their son. She worked as a Merchant, and she later adopted a second son.
Motivation: Wants to raise her children well; and to unite with her sister
Ideals: Artistic, Philantrophist. Bonds: Attractive, Family. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 42 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: Amber (40 gp). Golden yellow topaz (1000 gp). Black pearl (1000 gp). Iolite (30 gp). Deep green spinel (40 gp). Blue star sapphire (1600 gp). Obsidian (7 gp). Zircon (30 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item.
Oriff Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her blonde hair is cut short with large spiked bangs in the front. Her gray eyes lackadaisically let the world flow into them.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also hits on women, regardless of circumstances.
History: Oriff was born in the east. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.
Motivation: She would like to get married and retire.
Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Attractive, Has a crush. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3
Possessions: 300 gp. Malachite (15 gp). Amber (110 gp). Black pearl (200 gp).
Ulblyn Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His chestnut hair is braided into rings. His eyes are green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Architect business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting, Extrovert. Flaws: Antagonistic, Fearful. Bonds: Job, Mentor. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 9 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 700 pp. Tiger eye turquoise (6 gp). Pink pearl (40 gp). Lapis lazuli (6 gp). Eye agate (6 gp). Black pearl (1300 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ovina Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is bristling with hidden weapons, mostly monstrous two handed axes and glaives. Her silver hair, when down, is lengthy. Her eyes are gray and she is always smoking a pipe.
Personality: Prone to second guessing herself, she comes off as nervous. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her mother raised her in a mountain cabin. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter.
Flaws: Shy, Fearful. Bonds: Criminal record, Family, Nature. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 58 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Black pearl (1000 gp). Lapis lazuli (14 gp). Moss agate (14 gp). Golden yellow topaz (1000 gp). Bloodstone (70 gp).
Roge Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He carries with him a set of crossbows on his belt, each one with a aquamarine on the hilt. His long silver hair is drawn into a two foot long braid. His eyes are blue and he is always smoking a pipe.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Roge was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away
Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Enemies, Poor. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Malquis Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a violet armored body suit, with a simple pastel line shooting up and back down. Her silver hair is singed and shortened. Her fierce green eyes like to dwell on things.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Malquis was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Malquis's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Ugly, Shy, Antagonistic. Bonds: Religious. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp.
Emeny Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a well pressed and immaculate suit (or dress). Her silver hair, when down, is lengthy. Her hazel eyes are slightly larger than normal.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She plays an instrument quite well.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Nature, Debt. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Infernal, Ignan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
