Tarhun Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a black armored body suit, with a simple green line shooting up and back down. He wears his red crest down. His eyes are red.
Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Tarhun lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Banker and found it very stressful. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Justice. Flaws: Fearful. Bonds: Family, Job. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 30 gp.
Efferil Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears a feathered hat to cover his moderate length golden hair. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and he wants revenge against illithids
Ideals: Philantrophist, Persistence, Logical. Flaws: Selfish. Bonds: Poor. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Gnome, Ignan, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp.
Folgûm Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His chestnut hair is singed and shortened. His blue eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. Folgûm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Folgûm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He is greedy; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Oren Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man wears an entirely white suit with brown socks and a vest with buckled shoes, and sports empty pouches on his belt. He keeps his silver hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Oren grew up listening to his mother's many stories. He found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Hedonist, Addict, Depressed. Bonds: Adventurer. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Coral (70 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dondon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He sports a long chestnut beard, and similarly colored long hair. His eyes are violet and catlike.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: Born in the south to a Tanner, Dondon learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Tanner job and began his own company from there.
Motivation: Revenge; and he wants revenge against drow
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
Possessions: Moonstone (70 gp). Rhodochrosite (8 gp).
Hunter Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown broad hat and brown clothes. He has wavy brown hair. His eyes are likewise green.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 6 years.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Job, Adventurer, Nature. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rathkran Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light black in addition to tight pants. His crest is green and curly. This gold eyed southerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.
History: Rathkran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal singing training, and achieved minor success. He then took over the family business and is one of the better Fisher for hire.
Motivation: Wants to open a new tavern; and retire the richest man in the south
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 60000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
