Hupe Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'1" and is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems. He keeps his red hair in a flapper bob. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Dilettante, who enjoyed hunting, Hupe was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hupe took refuge in the old dungeon and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Nature, Criminal record. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 45 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Ignan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Antitoxin. 3 Thunderstones. 3 Smokesticks.
Rose Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized red coat. She carries with her a set of axes on her belt, each one with a topaz on the hilt. She wears a top hat to cover her moderate length brown hair. Her eyes are likewise brown.
Personality: She is extraordinarily eccentric. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Rose hails from a village terrorized by dire rats. In her 18th year, her parents were killed by a dire rats raid, leaving Rose alone in the world. After a stint in an orphanage, she was adopted. She has been saving her money to try and buy her sister's freedom.
Motivation: She is not mentally stable, and does not behave rationally; and to unite with her sister
Ideals: Fighting. Flaws: Insane. Bonds: Family, Enemies. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Goblin, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 12000 sp. 1 Minor magic item.
Leaf Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears many layers of old clothing at all times. He has gray fur. He has gleaming, smiling hazel eyes.
Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the east to a Bather, Leaf learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Bather. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Leaf never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Expand his business; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, In love, Job. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: Just what you see.
Chay Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His long auburn hair reaches down to his waist. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Retire the richest man in the south; and his spouse's relatives view him with great suspicion
Ideals: Persistence, Entrepeneur. Bonds: Attractive, Immigrant, Mentor. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 14 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 80 pp.
Shamil Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, typically a more casual-formal manner. She keeps her brown hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to make people angry or surprised. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Shamil lived on a farm with her mother, near the main road leading to a nearby town. In her 11th year, her parents were killed by a dire rats raid, leaving Shamil alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Shamil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Her relatives are trying to arrange a marriage; and revenge
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Chain shirt. 1 Chain shirt. 1 Darkwood Shield.
Doudra Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'7" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blue crest is unkempt and raggedy. Her eyes are likewise red.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Monk school at a young age so that she could practice her divine talents. She became a Merchant soon after.
Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 78 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Celestial, Giant
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Deep blue spinel (1300 gp). Red garnet (150 gp). Aquamarine (1300 gp). Sard (80 gp). Star ruby (1400 gp). Black pearl (1300 gp). Red spinel (150 gp). Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey cloak and cross-gartered black stockings. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His silver hair is long and unkept. His eyes are amber.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 4 years old his parents immigrated from the north. Aldous was born on a far northern forest where he grew up under the tutelage of his mother, an expert Seamstress. He has achieved small success as a Seamstress.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Violet garnet (200 gp).
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