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NPC Generator

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Advanced [show]


Azza Compassion, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a green broad hat and green clothes. Her blue hair is kept up in a ponytail inside a broad hat. Her eyes are silver and she is always smoking a pipe.

Personality: Her tongue was cut out and she uses sign language. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a poor family in the city she treasured whatever gifts she got. Azza abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better trade route.

Motivation: Several ex partners dislike her way of doing things and want revenge; and meet up once more with her childhood friend

Flaws: Ugly, Disease. Bonds: Has a crush, Poor, Adventurer, Enemies. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Azza Compassion, Female Tiefling Barbarian 3
Medium (6'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ovina Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a brown collared shirt and black skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She is an epitome of beauty. She sports silver long hair. Her gray eyes dart from person to person.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy and tries to find solutions quickly.

History: She was born in a small mountains village. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and she is wracked by social anxiety

Ideals: Justice. Flaws: Lazy, Insane. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Ovina Gorunn, Female Dwarf Warlock 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Rich purple corundum (800 gp). Aquamarine (600 gp). Lapis lazuli (14 gp). Lapis lazuli (14 gp).


Social Check DCs


Murook Hadleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has a moderate pudge and is not very fit. She keeps her red hair in a flapper bob. Her eyes are likewise green. Her teeth are white and perfect.

Personality: A deeply religious woman she believes everything happens for a reason. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Marshal, who enjoyed hunting, Murook was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She then took over the family business and is one of the better Carpenter for hire.

Motivation: Further expansion of business.

Ideals: Extrovert. Bonds: Attractive, Religious, Nature, Job. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Murook Hadleigh, Female Half-Orc Cleric 4
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bree Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. Her hair is always cut to a buzz. Her green eyes are slightly larger than normal.

Personality: Always inclined to offer people food she seems plenty friendly. She has a habit of throwing herself into exceedingly dangerous situations.

History: Sold as a small child to a slaver, Bree was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Mentor, Criminal record. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Bree Underfoot, Female Halfling Cleric 14
Small (2'11") Halfling, True Neutral (CR 14)
Armor Class 14
Hit Points 88 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Investigation +7, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 6000 gp. Blue sapphire (700 gp). Brown-green garnet (100 gp). Banded agate (5 gp). Brown-green garnet (100 gp). Tiger eye turquoise (5 gp). Pink pearl (100 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Whitby, Female Human [Permalink]

Personal [hide]

Description: She has a large grey mantle and cape that has been intricately interwoven into her brown robe. She carries with her a set of whips, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large auburn tufts of hair around her ears. This gray eyed northerner is not easily forgotten.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was born blind and as such lacked many opportunities for work. She moved from fad to fad and when she turned 15 she discovered writing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yvonne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home

Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Yvonne Whitby, Female Human Adept 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)6 (-2) 12 (+1)11 (+0)
Skills Performance +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp.


Social Check DCs


Dagger Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has moderate length beige fur. His eyes, though not visible through his cowl, are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. His father was a soldier and died while he was still young. Dagger was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Justice, Persistence. Bonds: Adventurer, Military, Rich. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Dagger Candle, Male Tabaxi Rogue 10
Medium (5'9") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills Athletics +3, Deception +4
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nagrette Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a large black mantle and cape that has been intricately interwoven into her yellow robe, and carries monstrous two handed axes. Her black hair is kept up in a ponytail inside a top hat. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She also has developed a complete distrust of the Bowyer profession.

History: Born in the south to a Servant, Nagrette learned a great deal about her father's area of expertise. In her 13th year, her parents were killed by a orcs raid, leaving Nagrette alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and many orcs want her driven away

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Job, Enemies. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Nagrette Reid, Female Half-Orc Bard 2
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 12 (+1)8 (-1)
Skills Athletics +4, History +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. 4 Tanglefoot bags.


Social Check DCs

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