Beleth Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern woman is dressed in earthy colors with a black and brown handkerchief worn on her right side. She keeps her long chestnut hair kept up in a rat tail. Her eyes are likewise white. Her teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Beleth isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. Around other people she will do her best to conceal her emotions and appear jolly.
History: She served in the navy to pay for her family's outstanding loans. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Flaws: Ugly, Shy. Bonds: Military, Slave. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1500 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). A delicate brass dragon egg (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Gnarsh Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'10", this man is wearing a long, white, dusty cloak. He has moderate length black hair. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the south. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To settle down with his crush; and retire the richest man in the south
Ideals: Pacifist, Artistic, Entrepeneur. Bonds: Attractive, Has a crush. Occupation: Mercenary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 9)
Armor Class 12
Hit Points 39 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1600 gp.
Shedinn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. His crest is green and curly. His eyes are red and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shedinn is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Shedinn reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Fortune-teller soon after.
Motivation: Further expansion of business; and he is content
Ideals: Justice. Flaws: Mundane. Bonds: Military, Job. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 5 (-3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50 pp. Lapis lazuli (7 gp).
Ishgha Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black leather gloves, a black jacket, and tight pants. He keeps his long auburn hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of northern immigrants he idolized his mother. In his 16th year, his parents were killed by a illithids raid, leaving Ishgha alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Unemployed for hire.
Motivation: He wants revenge against illithids; and a deep hatred of illithids
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Immigrant, Enemies. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 3 (-4) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Vezera Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black cloak and cross-gartered green stockings. Her black crest is smooth and relatively long. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She loves telling others what to do and how they should feel about things. Animals are drawn to her, and she is able to talk to them.
History: A powerful necromancer made her what she is. She helped her mother out around the business and became quite the natural. She has worked as a Hunter like her mother before her.
Motivation: Balancing her hectic life and new Hunter responsibilities is difficult; and wants to open a new tavern
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 83 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 16000 sp. Blue star sapphire (400 gp). White opal (400 gp). Moonstone (30 gp). Golden pearl (40 gp). Chrysoberyl (40 gp). Alexandrite (1200 gp). Rhodochrosite (5 gp). Coral (40 gp).
Ella Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a tight fitting blue shirt and pants. Her golden hair is knotted and matted. This gray eyed easterner is not easily forgotten.
Personality: She speaks before she thinks and is too direct. She never wears the same outfit twice, unless she absolutely has to.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She has had some formal painting training, and achieved minor success. She left for the east, certain she would find work there.
Motivation: To prove her worth to the world.
Ideals: Athletic, Artistic. Flaws: Impulsive, Antagonistic. Bonds: Immigrant. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1100 gp.
Suhnae Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He keeps his white hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.
Personality: Suhnae is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Suhnae studied abroad. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Gifted. Flaws: Depressed, Greedy. Bonds: Immigrant, Rich. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Bullseye lantern. 1 Spyglass. 1 Small steel mirror.
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Their contribution stands as a beacon of hope for all adventurers!
