Qemuel Dare, Male Tiefling [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is braided into rings. His eyes, though not visible through his cowl, are white.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his father. One day when Qemuel was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Qemuel was heart-stricken from the event, and his mother started working long hours to provde for them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Military. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 20000 sp.
Right-Handed Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a brown and red handkerchief worn on his left side. He has no fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered writing. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Artistic. Flaws: Ugly, Forgetful, Disease. Bonds: Immigrant. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +1
Possessions: 800 gp. Chrysoprase (50 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item.
Mumpena Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She wears baggy blue pantaloons and a black scarf. Her black hair is greasy and uncared for. She has several tiny topaz earrings on each ear.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her mother raised her in a mountain cabin. Her first spouse was a Bounty Hunter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has built up a small fortune and can afford her own way.
Motivation: An old rival family wants her found; and regain custody of her daughter
Flaws: Ugly, Disease. Bonds: Rich, Family, Nature. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 6 (-2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Nedda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems. She wears her hair in dreadlocks. Her eyes are brown and she is always smoking a pipe.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She now mingles about in high society.
Motivation: Her religion dominates her actions.
Flaws: Ugly, Shy. Bonds: Rich, Enemies, Religious, Immigrant. Occupation: Tanner
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Flask Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'7", this woman is dressed in an above average manner. Her gray fur is thinning but still full. Her green eyes are slightly larger than normal.
Personality: Flask speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with finding treasure.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has money and likes to spend it; and she's looking for her big break
Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Aquamarine (500 gp). Alexandrite (500 gp). Lapis lazuli (8 gp). Freshwater pearl (8 gp). Moonstone (80 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jane Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears bulky violet painted plate armor, and is pretty ugly. Her hair is long and black with streaks of golden, and is pulled back with small violet clips. She has several tiny amber earrings on each ear.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Dilettante mother left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is greedy.
Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp.
Panana Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears skinny pants and wears a tan and brown robe with the hood down. Her blonde hair is smooth and relatively long. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is happy with her job as a Banker. She turns her eye from what people do, preferring to live and let live. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She got into the Banker business at a young age. Her childhood dream was to be a Courier, but she was a colossal failure. She got away from her former life and has fallen to alcoholism.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Flaws: Racist, Addict. Bonds: Job, Criminal record. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Superior lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools.
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