Nikki Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with finding treasure.
History: When she was but 4 years old her parents immigrated from the south. A few years later when the west was not economically sound they moved to her current location. She's also a talented Tailor, but doesn't like to broadcast it.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Randal Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a grey cloak and cross-gartered violet stockings. His golden hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Jeweler for hire.
Motivation: His religion dominates his actions; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Job, Religious. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp.
Olivia Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. Her hair is red, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Hedonist, Antagonistic. Bonds: Attractive. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Golden pearl (110 gp). Fiery yellow corundum (700 gp). 1 Half-Plate. 1 Chain shirt.
Decarabia Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Assassin uniform. Her hair is cut close to her head. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the south, but her parents moved at a very young age to the east. Decarabia was born on a far southern plains where she grew up under the tutelage of her mother, an expert Assassin. She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Immigrant, Adventurer. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp.
Fonkin Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His moppish blonde hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Logical, Fighting. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 38000 sp.
Sun Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His red fur is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A powerful slaver made him what he is. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption
Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp. 1 Masterwork Uncommon Weapon.
Millicent Alston, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. She carries a battered longbow and tarnished nunchaku as well. Her moppish blonde hair is in a traditional bowl cut. She wears a mask on her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village she learned the ways of the warrior from her mother. She dropped out of school to support her sick mother, and resented it. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found
Ideals: Fighting, Justice, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 6)
Armor Class 13
Hit Points 15 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!